Electronic Arts is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. The Company markets and sells its games and services through digital distribution channels, as well as through retail channels, such as mass market retailers, electronics specialty stores, and game software specialty stores.
Redwood City, US
Size (employees)
8,800 (est)
Electronic Arts was founded in 1982 and is headquartered in Redwood City, US
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Key People/Management at Electronic Arts

Andrew Wilson

Andrew Wilson

Chief Executive Officer
Blake Jorgensen

Blake Jorgensen

Chief Financial Officer
Ken Moss

Ken Moss

Chief Technology Officer
Chris Bruzzo

Chris Bruzzo

Chief Marketing Officer
Jacob Schatz

Jacob Schatz

Senior Vice President, General Counsel and Corporate Secretary
Mala Singh

Mala Singh

Chief People Officer
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Electronic Arts Office Locations

Electronic Arts has offices in New York, Seattle and Redwood City
Redwood City, US (HQ)
209 Redwood Shores Pkwy
New York, US
5 535 W 22nd St
Seattle, US
2401 4th Ave
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Electronic Arts Financials and Metrics

Electronic Arts Financials

Electronic Arts's revenue was reported to be $4.85 b in FY, 2017 which is a 10.2% increase from the previous period.

Revenue (FY, 2017)

4.8 b

Revenue growth (FY, 2016 - FY, 2017), %


Gross profit (FY, 2017)

3.5 b

Gross profit margin (FY, 2017), %


Net income (FY, 2017)

967 m

EBIT (FY, 2017)

1.2 b

Market capitalization (15-May-2018)

39.9 b

Closing share price (15-May-2018)


Cash (30-Jun-2017)

2.2 b
Electronic Arts's current market capitalization is $39.9 b.
USDFY, 2014FY, 2015FY, 2016FY, 2017


3.6 b4.5 b4.4 b4.8 b

Revenue growth, %


Cost of goods sold

1 b1 b938 m1.3 b

Gross profit

2.5 b3.5 b3.5 b3.5 b
USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017Q3, 2017Q1, 2018


695 m808 m1.2 b990 m1.1 b1.2 b815 m1.1 b1.3 b898 m1.1 b1.4 b

Cost of goods sold

413 m517 m367 m427 m401 m173 m409 m546 m179 m401 m516 m154 m

Gross profit

282 m291 m847 m563 m725 m1 b406 m524 m1.1 b497 m633 m1.3 b

Gross profit Margin, %

USDFY, 2014FY, 2015FY, 2016FY, 2017


1.8 b2.1 b2.5 b2.6 b

Accounts Receivable


56 m36 m33 m

Current Assets

3.1 b3.7 b4.4 b5.2 b
USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017Q3, 2017Q1, 2018


1.1 b1.7 b1.6 b1.6 b2.2 b1.8 b1.6 b2.3 b2 b1.7 b2.5 b2.2 b


58 m55 m37 m67 m39 m34 m62 m42 m26 m50 m35 m

Current Assets

2.3 b2.9 b2.9 b3.5 b3.8 b3.3 b3.6 b4.2 b4 b4.3 b5.1 b4.9 b


532 m518 m503 m483 m461 m444 m430 m415 m435 m431 m424 m436 m
usdFY, 2014FY, 2015FY, 2016FY, 2017

Net Income

8 m875 m1.2 b967 m

Depreciation and Amortization

16 m14 m7 m6 m


(13 m)19 m3 m

Accounts Payable

(18 m)(46 m)13 m5 m
USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017Q3, 2017

Net Income

(273 m)(308 m)335 m3 m142 m442 m(140 m)(45 m)440 m(38 m)(1 m)

Depreciation and Amortization

3 m4 m4 m1 m3 m2 m2 m1 m2 m


37 m67 m39 m34 m62 m42 m26 m50 m35 m

Accounts Payable

69 m191 m77 m43 m188 m128 m44 m206 m65 m
USDY, 2017


555.3 k

Financial Leverage

1.6 x
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Electronic Arts Operating Metrics

Electronic Arts's Monthly Active Users was reported to be 160 m in Q3, 2017.
Q2, 2015Q3, 2015FY, 2015Q1, 2016Q2, 2016Q3, 2016FY, 2016Q1, 2017Q2, 2017Q3, 2017

Monthly Active Users

155 m160 m165 m150 m150 m170 m160 m130 m145 m160 m
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Electronic Arts Acquisitions / Subsidiaries

Acquired CompanyDateDeal Size
Respawn Entertainment November 09, 2017$455 m
ESN Social Software September 27, 2012
KlickNation December 01, 2011
PopCap Games July 12, 2011$1.30 b
Firemint May 03, 2011
Chillingo September 30, 2010
Playfish November 08, 2009$400 m
J2Play June 18, 2009
J2MSoft December 01, 2008
Hands-On Mobile May 22, 2008
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Electronic Arts News and Updates

Electronic Arts thinks Fortnite is creating new Battlefield fans

If Fortnite is hurting Electronic Arts’ Battlefield games, that effect is not obvious yet. The publisher is even suggesting that Epic’s battle royale shooter could help Battlefield by bringing new people into the genre. As for EA’s latest quarterly results, its revenues and profits were up year-over…

Electronic Arts expands exec team as it moves beyond Battlefront II debacle

The leadership in charge of Electronic Arts is getting a bit of a remix. No one is leaving one of those top positions, but chief executive officer Andrew Wilson is putting people into new roles and bringing on at least one new face. “I’m a big believer in having the courage to change, especially in …

The ‘How Do You Screw That Up’ Award goes to Electronic Arts

You would think that making new Star Wars games in the era of annual film releases from Disney is a can’t-lose scenario, but you weren’t counting on publisher Electronic Arts. But while your Star Wars: Battlefront II release didn’t go as planned, EA, you won’t come away from 2017 empty handed thanks…

Passionate guy Josef Fares, an Electronic Arts partner, says the publisher effs up sometimes

What should The Oscars do? Well, game designer Josef Fares has some ideas, and he let them fly during The Game Awards livestream earlier tonight. Fares, who directed the indie game Brothers: A Tale of Two Sons, was onstage to promote A Way Out, his upcoming co-production with Electronic Arts. But be…

Private Equity Jobs of the Week: Electronic Arts, Neuberger Berman, Houlihan Lokey are hiring

This week's opportunities include associate roles at Eaglehill Advisors, Enlightenment Capital, Electronic Arts and Neuberger Berman.
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