Electronic Arts

Electronic Arts develops, markets, publishes, and distributes games, content, and services for game consoles, personal computers, mobile phones, and tablets worldwide. It develops and publishes games primarily under the Battlefield, Mass Effect, Need for Speed, The Sims, and Plants v. Zombies brands; and license games from others, such as FIFA, Madden NFL, and Star Wars, as well as publishes and distributes games developed by third parties. The Company markets and sells its games and services through digital distribution channels, as well as through retail channels, such as mass market retailers, electronics specialty stores, and game software specialty stores.

Company Growth (employees)
Type
Public
HQ
Redwood City, US
Founded
1982
Size (employees)
8,800 (est)
Website
ea.com
Electronic Arts was founded in 1982 and is headquartered in Redwood City, US

Electronic Arts Office Locations

Electronic Arts has offices in Redwood City, Seattle and New York
Redwood City, US (HQ)
209 Redwood Shores Pkwy
New York, US
5 535 W 22nd St
Seattle, US
2401 4th Ave

Electronic Arts Financials and Metrics

Electronic Arts Financials

Electronic Arts's revenue was reported to be $4.8 b in FY, 2017
USD

Revenue (FY, 2017)

4.8 b

Revenue growth (FY, 2016 - FY, 2017), %

10%

Gross profit (FY, 2017)

3.5 b

Gross profit margin (FY, 2017), %

73%

Net income (FY, 2017)

967 m

EBIT (FY, 2017)

1.2 b

Market capitalization (13-Dec-2017)

32.6 b

Cash (30-Jun-2017)

2.2 b
Electronic Arts's current market capitalization is $32.6 b.
USDFY, 2012FY, 2013FY, 2014FY, 2015FY, 2016FY, 2017

Revenue

3.6 b4.5 b4.4 b4.8 b

Revenue growth, %

26%(3%)10%

Cost of goods sold

1.1 b1 b1 b938 m1.3 b

Gross profit

2.5 b3.5 b3.5 b3.5 b
USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017Q3, 2017Q1, 2018

Revenue

695 m808 m1.2 b990 m1.1 b1.2 b815 m1.1 b1.3 b898 m1.1 b1.4 b

Cost of goods sold

413 m517 m367 m427 m401 m173 m409 m546 m179 m401 m516 m154 m

Gross profit

282 m291 m847 m563 m725 m1 b406 m524 m1.1 b497 m633 m1.3 b

Gross profit Margin, %

41%36%70%57%64%86%50%49%86%55%55%89%
USDFY, 2014FY, 2015FY, 2016FY, 2017

Cash

1.8 b2.1 b2.5 b2.6 b

Inventories

56 m36 m33 m

Current Assets

3.1 b3.7 b4.4 b5.2 b

PP&E

510 m459 m439 m434 m
USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017Q3, 2017Q1, 2018

Cash

1.1 b1.7 b1.6 b1.6 b2.2 b1.8 b1.6 b2.3 b2 b1.7 b2.5 b2.2 b

Inventories

58 m55 m37 m67 m39 m34 m62 m42 m26 m50 m35 m

Current Assets

2.3 b2.9 b2.9 b3.5 b3.8 b3.3 b3.6 b4.2 b4 b4.3 b5.1 b4.9 b

PP&E

532 m518 m503 m483 m461 m444 m430 m415 m435 m431 m424 m436 m
USDFY, 2014FY, 2015FY, 2016FY, 2017

Net Income

8 m875 m1.2 b967 m

Depreciation and Amortization

16 m14 m7 m6 m

Inventories

(13 m)19 m3 m

Accounts Payable

(18 m)(46 m)13 m5 m
USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017Q3, 2017

Net Income

(273 m)(308 m)335 m3 m142 m442 m(140 m)(45 m)440 m(38 m)(1 m)

Depreciation and Amortization

3 m4 m4 m1 m3 m2 m2 m1 m2 m

Inventories

37 m67 m39 m34 m62 m42 m26 m50 m35 m

Accounts Payable

69 m191 m77 m43 m188 m128 m44 m206 m65 m
USDY, 2017

Revenue/Employee

556.9 k

Financial Leverage

1.6 x
Show all financial metrics

Electronic Arts Operating Metrics

Electronic Arts's Monthly Active Users was reported to be 160 m in Q4, 2016
Q3, 2014Q4, 2014FY, 2015Q2, 2015Q3, 2015Q4, 2015FY, 2016Q2, 2016Q3, 2016Q4, 2016

Monthly Active Users

155 m160 m165 m150 m150 m170 m160 m130 m145 m160 m
Show all operating metrics

Electronic Arts Acquisitions / Subsidiaries

Acquired CompanyDateDeal Size
Respawn EntertainmentNovember 09, 2017$455 m
ESN Social SoftwareSeptember 27, 2012
KlickNationDecember 01, 2011
PopCap GamesJuly 12, 2011$1.3 b
FiremintMay 03, 2011
ChillingoSeptember 30, 2010
PlayfishNovember 08, 2009$400 m
J2PlayJune 18, 2009
J2MSoftDecember 01, 2008
Hands-On MobileMay 22, 2008
RuptureMay 07, 2008$15 m
VG HoldingOctober 10, 2007$860 m
Super Computer InternationalOctober 04, 2007
SingShot MediaFebruary 11, 2007
Headgate StudiosNovember 29, 2006
Digital IllusionsOctober 01, 2006
Phenomic Game DevelopmentAugust 22, 2006
Mythic EntertainmentJune 19, 2006
JAMDAT MobileDecember 07, 2005$680 m
HypnotixJuly 26, 2005
Criterion Software GroupJuly 27, 2004
NuFXFebruary 12, 2004
Studio 33October 15, 2003
Black Box GamesJune 10, 2002
Pogo.comFebruary 27, 2001
DreamWorks InteractiveFebruary 23, 2000
KesmaiNovember 21, 1999
PlayNationSeptember 07, 1999
Westwood StudiosSeptember 07, 1998$122.5 m
ABC SoftwareJuly 27, 1998
Tiburon EntertainmentApril 01, 1998
MaxisJuly 27, 1997
Vision Software PTYApril 07, 1996
Manley & AssociatesJanuary 28, 1996
Bullfrog ProductionsJanuary 05, 1995
DROsoftNovember 13, 1994
Origin SystemsAugust 31, 1992$35 m
Distinctive SoftwareJuly 31, 1991

Electronic Arts Market Value History

Electronic Arts Revenue Breakdown

Electronic Arts Median Salaries

Source: 376 public H-1B filings from Electronic Arts

Electronic Arts's Web-traffic and Trends

Electronic Arts Online and Social Media Presence

Electronic Arts News and Updates

Passionate guy Josef Fares, an Electronic Arts partner, says the publisher effs up sometimes

What should The Oscars do? Well, game designer Josef Fares has some ideas, and he let them fly during The Game Awards livestream earlier tonight. Fares, who directed the indie game Brothers: A Tale of Two Sons, was onstage to promote A Way Out, his upcoming co-production with Electronic Arts. But be…

Private Equity Jobs of the Week: Electronic Arts, Neuberger Berman, Houlihan Lokey are hiring

This week's opportunities include associate roles at Eaglehill Advisors, Enlightenment Capital, Electronic Arts and Neuberger Berman.

Lucasfilm oversees Electronic Arts Star Wars games with weekly meetings

It’s easy to think that Star Wars: Battlefront II is the sole result of Electronic Arts‘ work. That publisher taken the lead on developing and promoting the sci-fi shooter, which is available now on PC and consoles. But Lucasfilm is involved with everything. “Yeah, that’s very much true,” Luasfilm b…

Electronic Arts’s stock is dropping following criticism of “Star Wars Battlefront 2”

An backlash against the new “Star Wars Battlefront 2” game has caused Electronic Arts’ stock to drop 7% this month.

Watch Electronic Arts kick off E3 live right here

 Today, Electronic Arts will kick off E3 2017 with a live press conference, which you can watch right here. EA makes some of the most popular games in the world, like The Sims, Battlefield, Madden, FIFA, Titan Fall, and the studio is sure to deliver even more goodness today. We expect to see at leas…

Electronic Arts Company Life and Culture

You may also be interested in