Electronic Arts is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. The Company markets and sells its games and services through digital distribution channels, as well as through retail channels, such as mass market retailers, electronics specialty stores, and game software specialty stores.
TypePublic
HQRedwood City, US
Founded1982
Size (employees)8,800 (est)
Websiteea.com
Electronic Arts was founded in 1982 and is headquartered in Redwood City, US
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Key People/Management at Electronic Arts

Andrew Wilson

Andrew Wilson

CEO
Ken Barker

Ken Barker

Senior Vice President, Chief Accounting Officer
Chris Bruzzo

Chris Bruzzo

Chief Marketing Officer
Blake Jorgensen

Blake Jorgensen

Chief Operating Officer and Chief Financial Officer
Joel Linzner

Joel Linzner

Executive Vice President, Worldwide Business Affairs
Laura Miele

Laura Miele

Chief Studios Officer
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Electronic Arts Office Locations

Electronic Arts has offices in Caesarea, Bucharest, Geneva, Lyon and in 27 other locations
Redwood City, US (HQ)
209 Redwood Shores Pkwy
New York, US
5 535 W 22nd St
Seattle, US
2401 4th Ave
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Electronic Arts Financials and Metrics

Electronic Arts Revenue

Electronic Arts's revenue was reported to be $5.15 b in FY, 2018
USD

Revenue (Q1, 2019)

1.1 b

Gross profit (Q1, 2019)

922 m

Gross profit margin (Q1, 2019), %

81.1%

Net income (Q1, 2019)

293 m

EBIT (Q1, 2019)

300 m

Market capitalization (19-Sep-2018)

34.4 b

Closing stock price (19-Sep-2018)

112.9

Cash (30-Jun-2018)

3.9 b
Electronic Arts's current market capitalization is $34.4 b.
Annual
USDFY, 2014FY, 2015FY, 2016FY, 2017FY, 2018

Revenue

3.6 b4.5 b4.4 b4.8 b5.2 b

Revenue growth, %

26%(3%)10%

Cost of goods sold

1 b1 b938 m1.3 b1.3 b

Gross profit

2.5 b3.5 b3.5 b3.5 b3.9 b
Quarterly
USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017Q3, 2017Q1, 2018Q1, 2019

Revenue

695 m808 m1.2 b990 m1.1 b1.2 b815 m1.1 b1.3 b898 m1.1 b1.4 b1.1 b

Cost of goods sold

413 m517 m367 m427 m401 m173 m409 m546 m179 m401 m516 m154 m215 m

Gross profit

282 m291 m847 m563 m725 m1 b406 m524 m1.1 b497 m633 m1.3 b922 m

Gross profit Margin, %

41%36%70%57%64%86%50%49%86%55%55%89%81%
Annual
USDFY, 2014FY, 2015FY, 2016FY, 2017FY, 2018

Cash

1.8 b2.1 b2.5 b2.6 b4.3 b

Accounts Receivable

Inventories

56 m36 m33 m

Current Assets

3.1 b3.7 b4.4 b5.2 b6 b
Quarterly
USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017Q3, 2017Q1, 2018Q1, 2019

Cash

1.1 b1.7 b1.6 b1.6 b2.2 b1.8 b1.6 b2.3 b2 b1.7 b2.5 b2.2 b3.9 b

Inventories

58 m55 m37 m67 m39 m34 m62 m42 m26 m50 m35 m

Current Assets

2.3 b2.9 b2.9 b3.5 b3.8 b3.3 b3.6 b4.2 b4 b4.3 b5.1 b4.9 b5.6 b

PP&E

532 m518 m503 m483 m461 m444 m430 m415 m435 m431 m424 m436 m440 m
Annual
usdFY, 2014FY, 2015FY, 2016FY, 2017FY, 2018

Net Income

8 m875 m1.2 b967 m1 b

Depreciation and Amortization

16 m14 m7 m6 m136 m

Inventories

(13 m)19 m3 m

Accounts Payable

(18 m)(46 m)13 m5 m(44 m)
Quarterly
USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017Q3, 2017Q1, 2019

Net Income

(273 m)(308 m)335 m3 m142 m442 m(140 m)(45 m)440 m(38 m)(1 m)293 m

Depreciation and Amortization

3 m4 m4 m1 m3 m2 m2 m1 m2 m38 m

Inventories

37 m67 m39 m34 m62 m42 m26 m50 m35 m

Accounts Payable

69 m191 m77 m43 m188 m128 m44 m206 m65 m8 m
USDY, 2018

Financial Leverage

1.6 x
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Electronic Arts Operating Metrics

Electronic Arts's Monthly Active Users was reported to be 160 m in Q3, 2017.
Q2, 2015Q3, 2015FY, 2015Q1, 2016Q2, 2016Q3, 2016FY, 2016Q1, 2017Q2, 2017Q3, 2017

Monthly Active Users

155 m160 m165 m150 m150 m170 m160 m130 m145 m160 m
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Electronic Arts Acquisitions / Subsidiaries

Acquired CompanyDateDeal Size
Respawn Entertainment November 09, 2017$455 m
ESN Social Software September 27, 2012
KlickNation December 01, 2011
PopCap Games July 12, 2011$1.30 b
Firemint May 03, 2011
Chillingo September 30, 2010
Playfish November 08, 2009$400 m
J2Play June 18, 2009
J2MSoft December 01, 2008
Hands-On Mobile May 22, 2008
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Electronic Arts Revenue Breakdown

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Electronic Arts revenue breakdown by business segment: 40.7% from Packaged goods and other and 59.3% from Digital

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Electronic Arts Online and Social Media Presence

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Electronic Arts News and Updates

Social Gaming 2018 Global Market Key Players – Activision Blizzard, Electronic Arts, King Digital Entertainment, Supercell, Behaviour Interactive – Analysis and Forecast to 2023

WiseGuyRerports.com Presents “Global Social Gaming Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023” New Document to its Studies Database Posted via Industry Today. Follow us on Twitter @IndustryToday

Global $200+ Billion Mobile Gaming Market 2018-2023: Major Players are Activision Blizzard, Electronic Arts, Rovio Entertainment, The Walt Disney Company, and Zynga

DUBLIN, Sept. 11, 2018 /PRNewswire/ -- The "Mobile Gaming Market - Forecasts from 2018 to 2023" report has been added to ResearchAndMarkets.com's offering. The global mobile gaming market was valued at US$64.349 billion in 2017 and is projected to grow at a CAGR of 21.35% over the...

Mobile Gaming Market to Witness Huge Growth by 2023 Players evolve: Gameloft, Electronic Arts , Tencent, Activision Blizzar., Rovio, Supercell Oy

HTF MI recently introduced Global Mobile Gaming Market study with in-depth overview, describing about the Product / Industry Scope and elaborates market outlook and status to 2023. Posted via Industry Today. Follow us on Twitter @IndustryToday

Should you buy stock in Apple, Electronic Arts, Facebook, Coca-Cola or Lululemon?

NEW YORK, Aug. 31, 2018 /PRNewswire/ -- InvestorsObserver issues critical PriceWatch Alerts for AAPL, EA, FB, KO, and LULU. To see how InvestorsObserver's proprietary scoring system rates these stocks, view the InvestorsObserver's PriceWatch Alert by selecting the corresponding link....

Game Software Market a $100 Billion Industry Analysis, Growth, Global Key Players and Forecast 2021 Leading Companies Profiled Activision Blizzard, Electronic Arts

The game software market is one of the fastest growing markets in the entertainment industry, and the growth of the gaming software industry continues from the very beginning. With the continued development and innovation of gaming technology, new products, platforms and market models are constantly…

Electronic Arts tumbles after delaying the release of its next Battlefield video game (EA)

Electronic Arts announced it is delaying the release of its Battlefield V video game. The video-game maker also cut its net bookings guidance. Shares of the company are down 10%. Electronic Arts dropped 10% Thursday trading after the video-game maker announced it is delaying the release of its n…
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Electronic Arts Company Life and Culture

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