Electronic Arts is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. The Company markets and sells its games and services through digital distribution channels, as well as through retail channels, such as mass market retailers, electronics specialty stores, and game software specialty stores.
Type
Public
HQ
Redwood City, US
Founded
1982
Size (employees)
8,800 (est)
Website
ea.com
Electronic Arts was founded in 1982 and is headquartered in Redwood City, US
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Key People/Management at Electronic Arts

Andrew Wilson

Andrew Wilson

CEO
Ken Barker

Ken Barker

Senior Vice President, Chief Accounting Officer
Chris Bruzzo

Chris Bruzzo

Chief Marketing Officer
Blake Jorgensen

Blake Jorgensen

Chief Operating Officer and Chief Financial Officer
Joel Linzner

Joel Linzner

Executive Vice President, Worldwide Business Affairs
Laura Miele

Laura Miele

Chief Studios Officer
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Electronic Arts Office Locations

Electronic Arts has offices in New York, Seattle and Redwood City
Redwood City, US (HQ)
209 Redwood Shores Pkwy
New York, US
5 535 W 22nd St
Seattle, US
2401 4th Ave
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Electronic Arts Financials and Metrics

Electronic Arts Revenue

Electronic Arts's revenue was reported to be $5.15 b in FY, 2018
USD

Revenue (FY, 2018)

5.2 b

Gross profit (FY, 2018)

3.9 b

Gross profit margin (FY, 2018), %

75.2%

Net income (FY, 2018)

1 b

EBIT (FY, 2018)

1.4 b

Market capitalization (18-Jul-2018)

45.6 b

Closing share price (18-Jul-2018)

148.9

Cash (31-Mar-2018)

4.3 b
Electronic Arts's current market capitalization is $45.6 b.
Annual
USDFY, 2014FY, 2015FY, 2016FY, 2017FY, 2018

Revenue

3.6 b4.5 b4.4 b4.8 b5.2 b

Revenue growth, %

26%(3%)10%

Cost of goods sold

1 b1 b938 m1.3 b1.3 b

Gross profit

2.5 b3.5 b3.5 b3.5 b3.9 b
Quarterly
USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017Q3, 2017Q1, 2018

Revenue

695 m808 m1.2 b990 m1.1 b1.2 b815 m1.1 b1.3 b898 m1.1 b1.4 b

Cost of goods sold

413 m517 m367 m427 m401 m173 m409 m546 m179 m401 m516 m154 m

Gross profit

282 m291 m847 m563 m725 m1 b406 m524 m1.1 b497 m633 m1.3 b

Gross profit Margin, %

41%36%70%57%64%86%50%49%86%55%55%89%
Annual
USDFY, 2014FY, 2015FY, 2016FY, 2017FY, 2018

Cash

1.8 b2.1 b2.5 b2.6 b4.3 b

Accounts Receivable

Inventories

56 m36 m33 m

Current Assets

3.1 b3.7 b4.4 b5.2 b6 b
Quarterly
USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017Q3, 2017Q1, 2018

Cash

1.1 b1.7 b1.6 b1.6 b2.2 b1.8 b1.6 b2.3 b2 b1.7 b2.5 b2.2 b

Inventories

58 m55 m37 m67 m39 m34 m62 m42 m26 m50 m35 m

Current Assets

2.3 b2.9 b2.9 b3.5 b3.8 b3.3 b3.6 b4.2 b4 b4.3 b5.1 b4.9 b

PP&E

532 m518 m503 m483 m461 m444 m430 m415 m435 m431 m424 m436 m
Annual
usdFY, 2014FY, 2015FY, 2016FY, 2017FY, 2018

Net Income

8 m875 m1.2 b967 m1 b

Depreciation and Amortization

16 m14 m7 m6 m136 m

Inventories

(13 m)19 m3 m

Accounts Payable

(18 m)(46 m)13 m5 m(44 m)
Quarterly
USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017Q3, 2017

Net Income

(273 m)(308 m)335 m3 m142 m442 m(140 m)(45 m)440 m(38 m)(1 m)

Depreciation and Amortization

3 m4 m4 m1 m3 m2 m2 m1 m2 m

Inventories

37 m67 m39 m34 m62 m42 m26 m50 m35 m

Accounts Payable

69 m191 m77 m43 m188 m128 m44 m206 m65 m
USDY, 2018

Revenue/Employee

585.2 k

Financial Leverage

1.9 x
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Electronic Arts Operating Metrics

Electronic Arts's Monthly Active Users was reported to be 160 m in Q3, 2017.
Q2, 2015Q3, 2015FY, 2015Q1, 2016Q2, 2016Q3, 2016FY, 2016Q1, 2017Q2, 2017Q3, 2017

Monthly Active Users

155 m160 m165 m150 m150 m170 m160 m130 m145 m160 m
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Electronic Arts Acquisitions / Subsidiaries

Acquired CompanyDateDeal Size
Respawn Entertainment November 09, 2017$455 m
ESN Social Software September 27, 2012
KlickNation December 01, 2011
PopCap Games July 12, 2011$1.30 b
Firemint May 03, 2011
Chillingo September 30, 2010
Playfish November 08, 2009$400 m
J2Play June 18, 2009
J2MSoft December 01, 2008
Hands-On Mobile May 22, 2008
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Electronic Arts Revenue Breakdown

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Electronic Arts revenue breakdown by business segment: 40.7% from Packaged goods and other and 59.3% from Digital

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Electronic Arts Online and Social Media Presence

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Electronic Arts News and Updates

How Electronic Arts is responding to the esports explosion

Electronic Arts says that competitive gaming is naturally built into its multiplayer in titles such as Battlefield, Madden NFL, and FIFA. But the explosion in esports has caused the company to think long and hard about the opportunities for its games in the field of competitive gaming. To address th…

Electronic Arts acquires GameFly’s cloud-streaming service

Electronic Arts has bought GameFly’s cloud-streaming platform. The publisher also revealed that it has acquired the Israeli team that was responsible for building GameFly’s Netflix-like streaming service for games. The companies did not disclose the terms of the deal. This is a move that could enabl…
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Electronic Arts Company Life and Culture

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