Electronic Arts

At EA, we thrive on outrageous thinking. It’s the fuel that inspires the best games in the world. We are a community of artists, storytellers, technologists and innovators working in one of the most dynamic industries today. We’re building a company that thinks about the player experience at every step. We are transforming for a digital future and work as one team. Our creative work environment rewards new and different ideas. It’s an environment that attracts brilliant talent from around the globe. No matter which of our studio locations you join, you’ll feel the energy and support of EA’s global brand, while thriving on our world-class campuses. At EA, the excitement you feel throughout each workday is made possible by a culture that inspires you to do the best work of your career. For years, we’ve been building a company where amazing minds thrive. We take risks and we dream big. And together, we are changing the way millions play every day.
Company Growth (employees)
Type
Public
HQ
Redwood City, US
Founded
1982
Size (employees)
8,500 (est)
Website
ea.com
Electronic Arts was founded in 1982 and is headquartered in Redwood City, US

Electronic Arts Office Locations

Electronic Arts has an office in Redwood City
Redwood City, US (HQ)
209 Redwood Shores Pkwy

Electronic Arts Data and Metrics

Electronic Arts Financial Metrics

Electronic Arts's revenue was reported to be $4.8 b in FY, 2017 which is a 10% increase from the previous period.
$, USD

Revenue (FY, 2017)

4.8 b

Revenue growth (FY, 2016 - FY, 2017), %

10%

Market capitalization (23-Jun-2017)

34.4 b

Closing share price (23-Jun-2017)

112.6

Cash (31-Mar-2016)

2.5 b
Electronic Arts's current market capitalization is $34.4 b.
$, USDFY, 2012FY, 2013FY, 2014FY, 2015FY, 2016FY, 2017

Revenue

3.6 b4.5 b4.4 b4.8 b

Revenue growth, %

26%(3%)10%

Cost of goods sold

1.1 b1 b1 b938 m

Gross profit

2.5 b3.5 b3.5 b

Gross profit Margin, %

71%77%79%

Operating expense total

2.2 b2.1 b2.1 b

EBIT

33 m948 m898 m

EBIT margin, %

1%21%20%

Interest income

26 m23 m21 m

Income tax expense

(58 m)41 m(1 m)50 m(279 m)

Net Income

8 m875 m1.2 b
$, USDFY, 2014FY, 2015FY, 2016

Cash

1.8 b2.1 b2.5 b

Inventories

56 m36 m33 m

Current Assets

3.1 b3.7 b4.4 b

PP&E

510 m459 m439 m

Goodwill

1.7 b1.7 b1.7 b

Total Assets

5.7 b6.1 b7.1 b

Accounts Payable

119 m68 m89 m

Current Liabilities

2.4 b2.7 b2.4 b

Additional Paid-in Capital

2.4 b2.1 b1.3 b

Retained Earnings

29 m904 m2.1 b

Total Equity

2.4 b3 b3.4 b

Financial Leverage

2.4 x2 x2.1 x
$, USDFY, 2014FY, 2015FY, 2016

Net Income

8 m875 m1.2 b

Depreciation and Amortization

16 m14 m7 m

Inventories

(13 m)19 m3 m

Accounts Payable

(18 m)(46 m)13 m

Cash From Operating Activities

712 m1.1 b1.2 b

Capital Expenditures

(97 m)(95 m)(93 m)

Cash From Investing Activities

(301 m)(470 m)(484 m)

Cash From Financing Activities

89 m(255 m)(306 m)

Interest Paid

6 m6 m4 m

Income Taxes Paid

2 m35 m

Free Cash Flow

809 m1.2 b1.3 b
$, USDY, 2017

Revenue/Employee

570 k

Electronic Arts Operating Metrics

Electronic Arts's Monthly Active Users was reported to be 160 m in Q4, 2016, which is a 10% increase from the previous period
Q3, 2014Q4, 2014Q2, 2015Q3, 2015Q4, 2015FY, 2015Q2, 2016Q3, 2016Q4, 2016FY, 2016

Monthly Active Users

155 m160 m150 m150 m170 m165 m130 m145 m160 m160 m

    Electronic Arts Market Value History

    Electronic Arts Revenue Breakdown

    Electronic Arts Median Salaries

    Source: 376 public H-1B filings from Electronic Arts

    Electronic Arts Online and Social Media Presence

    Electronic Arts News and Updates

    Electronic Arts Company Life and Culture

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