OverviewSuggest Edit

Electronic Arts is an entertainment software company. It delivers games, content, and online services for Internet-connected consoles, personal computers, mobile phones, and tablets. The company markets and sells its games and services through digital distribution channels, as well as through retail channels, such as mass-market retailers, electronics specialty stores, and game software specialty stores.
TypePublic
Founded1982
HQRedwood City, US
Websiteea.com
Employee Ratings3.9

Locations

Electronic Arts is headquartered in
Redwood City, United States

Location Map

Latest Updates

Employees (est.) (Mar 2020)9,800(+2%)
Job Openings329
Revenue (FY, 2020)$5.5 B(+12%)
Share Price (Oct 2020)$126.8
Cybersecurity ratingCMore

Key People/Management at Electronic Arts

Andrew Wilson

Andrew Wilson

Director, Chief Executive Officer
Ken Moss

Ken Moss

Chief Technology Officer
Chris Bruzzo

Chris Bruzzo

Chief Marketing Officer
Mala Singh

Mala Singh

Chief People Officer
Blake Jorgensen

Blake Jorgensen

Chief Operating Officer and Chief Financial Officer
Laura Miele

Laura Miele

Chief Studios Officer
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Electronic Arts Office Locations

Electronic Arts has offices in Redwood City, Austin, Baton Rouge, Los Angeles and in 26 other locations
Redwood City, US (HQ)
209 Redwood Shores Pkwy
Austin, US
7700 W Parmer Ln Ste 250, Building 3
Baton Rouge, US
340 E Parker Blvd
Los Angeles, US
Los Angeles, CA, USA
New York, US
535 W 22nd St #5
Orlando, US
1950 Summit Park Dr
Show all (30)

Electronic Arts Financials and Metrics

Electronic Arts Revenue

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Electronic Arts's revenue was reported to be $5.54 b in FY, 2020 which is a 11.9% increase from the previous period.
USD

Revenue (Q1, 2021)

1.5b

Gross profit (Q1, 2021)

1.2b

Gross profit margin (Q1, 2021), %

80.3%

Net income (Q1, 2021)

365.0m

EBIT (Q1, 2021)

471.0m

Market capitalization (23-Oct-2020)

36.6b

Closing stock price (23-Oct-2020)

126.8

Cash (30-Jun-2020)

4.0b

EV

33.6b
Electronic Arts's current market capitalization is $36.6 b.
Annual
USDFY, 2018FY, 2019FY, 2020

Revenue

5.2b5.0b5.5b

Revenue growth, %

6%(4%)12%

Cost of goods sold

1.3b1.3b1.4b

Gross profit

3.9b3.6b4.2b
Quarterly
USDQ1, 2019Q2, 2019Q3, 2019Q1, 2020Q2, 2020Q3, 2020Q1, 2021

Revenue

1.1b1.3b1.3b1.2b1.3b1.6b1.5b

Cost of goods sold

215.0m418.0m413.0m187.0m405.0m508.0m288.0m

Gross profit

922.0m868.0m876.0m1.0b943.0m1.1b1.2b

Gross profit Margin, %

81%67%68%85%70%68%80%
Annual
USDFY, 2018FY, 2019FY, 2020

Cash

4.3b4.7b3.8b

Accounts Receivable

385.0m623.0m461.0m

Current Assets

6.0b6.4b6.5b

PP&E

453.0m448.0m449.0m
Annual
USDFY, 2018FY, 2019FY, 2020

Net Income

1.0b1.0b3.0b

Depreciation and Amortization

136.0m145.0m172.0m

Accounts Payable

(44.0m)59.0m(36.0m)

Cash From Operating Activities

1.7b1.5b1.8b
Quarterly
USDQ1, 2018Q2, 2018Q3, 2018Q1, 2019Q2, 2019Q3, 2019Q1, 2020Q2, 2020Q3, 2020Q1, 2021

Net Income

644.0m622.0m436.0m293.0m548.0m810.0m1.4b2.3b2.6b365.0m

Depreciation and Amortization

31.0m63.0m97.0m38.0m74.0m108.0m37.0m72.0m111.0m37.0m

Accounts Payable

(44.0m)104.0m16.0m8.0m132.0m35.0m(40.0m)51.0m(33.0m)(3.0m)

Cash From Operating Activities

176.0m228.0m1.1b120.0m(6.0m)948.0m158.0m195.0m1.3b378.0m
USDQ1, 2018

Debt/Equity

0.2 x

Debt/Assets

0.1 x

Financial Leverage

1.6 x
Show all financial metrics

Electronic Arts Operating Metrics

Electronic Arts's Monthly Active Users was reported to be 160 m in Q3, 2017.
FY, 2015Q1, 2016Q2, 2016Q3, 2016FY, 2016Q1, 2017Q2, 2017Q3, 2017FY, 2017Q1, 2018Q2, 2018Q3, 2018FY, 2018Q1, 2019Q2, 2019Q3, 2019FY, 2019FY, 2020Q1, 2021

Monthly Active Users

165 m150 m150 m170 m160 m130 m145 m160 m

Net Bookings

$1.10 b$2.07 b$4.94 b$775 m$1.18 b$1.97 b$5.18 b$743 m$1.28 b$1.98 b$4.94 b$5.21 b$1.39 b
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Electronic Arts Acquisitions / Subsidiaries

Company NameDateDeal Size
Industrial ToysJuly 09, 2018
Respawn EntertainmentNovember 09, 2017$455 m
ESN Social SoftwareSeptember 27, 2012
KlickNationDecember 01, 2011
PopCap GamesJuly 12, 2011$1.30 b
FiremintMay 03, 2011
ChillingoSeptember 30, 2010
PlayfishNovember 08, 2009$400 m
J2PlayJune 18, 2009
J2MSoftDecember 01, 2008
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Electronic Arts Cybersecurity Score

Cybersecurity ratingPremium dataset

C

72/100

SecurityScorecard logo

Electronic Arts Revenue Breakdown

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Electronic Arts revenue breakdown by business segment: 22.1% from Packaged Goods and Other and 77.9% from Digital

Electronic Arts revenue breakdown by geographic segment: 41.0% from North America and 59.0% from International

Electronic Arts Online and Social Media Presence

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Electronic Arts News and Updates

IKEA, Electronic Arts and other global brands share how they are responding to market changes by launching new digital-first experiences with Contentful

“Fast Forward,” the conference on accelerating digital innovation, will feature brands known for cutting-edge digital experiences “Fast Forward,” the conference on accelerating digital innovation, will feature brands known for cutting-edge digital experiences

Online Gaming 2020 Global Market Key Players - Blizzard, Electronic Arts, Giant Interactive Group, GungHo Online Entertainment - Analysis And Forecast To 2026

New Study Reports “Online Gaming Market 2020 Global Market Opportunities, Challenges, Strategies and Forecasts 2026” has been Added on WiseGuyReports. Posted via Industry Today. Follow us on Twitter @IndustryToday

Betting Billions on Sports & E-Sports: CEO’s of DraftKings, FansUnite, Electronic Arts, Penn National Gaming Discuss New Opportunities & Digital Transformation of Gaming Entertainment

NEW YORK, Sept. 22, 2020 (GLOBE NEWSWIRE) -- Wall Street Reporter, the trusted name in financial news since 1843, has published reports on the latest comments and insights from leaders at: DraftKings (NASDAQ: DKNG) FansUnite (OTC: FUNFF) (CSE: FANS) Electronic Arts (NASDAQ: EA) Penn National Gamin…

Electronic Arts and NFL Make Tuesday Nights a Must Watch With Celebrity, Athlete and Madden Competitive Player Entertainment

Largest Madden NFL Community in History Prepares for New Competitive Ecosystem, Starting September 15 on Madden NFL Twitch &read more

Electronic Arts Investors Reject Executive Pay in Rare Rebuke

Electronic Arts Investors Reject Executive Pay in Rare Rebuke

KLab Forms Partnership with Electronic Arts for Game Development and Operation

TOKYO, Aug. 6, 2020 /PRNewswire/ -- KLab Inc. (Head office: Minato-ku, Tokyo, President & CEO: Hidekatsu Morita, hereinafter referred to as "KLab"), a leader in online mobile games, and Electronic Arts Inc. (Head office: Redwood City, CA, United States, CEO: Andrew Wilson), one of the...
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Electronic Arts Frequently Asked Questions

  • When was Electronic Arts founded?

    Electronic Arts was founded in 1982.

  • Who are Electronic Arts key executives?

    Electronic Arts's key executives are Andrew Wilson, Ken Moss and Chris Bruzzo.

  • How many employees does Electronic Arts have?

    Electronic Arts has 9,800 employees.

  • What is Electronic Arts revenue?

    Latest Electronic Arts annual revenue is $5.5 b.

  • What is Electronic Arts revenue per employee?

    Latest Electronic Arts revenue per employee is $565 k.

  • Who are Electronic Arts competitors?

    Competitors of Electronic Arts include Remedy Entertainment, Epic Games and King.com.

  • Where is Electronic Arts headquarters?

    Electronic Arts headquarters is located at 209 Redwood Shores Pkwy, Redwood City.

  • Where are Electronic Arts offices?

    Electronic Arts has offices in Redwood City, Austin, Baton Rouge, Los Angeles and in 26 other locations.

  • How many offices does Electronic Arts have?

    Electronic Arts has 30 offices.