OverviewSuggest Edit

Electronic Arts is a company that provides digital interactive entertainment. It develops, markets, and distributes games, content, and services for Internet-connected consoles, personal computers, mobile phones, and tablets. The company sells its products through digital distribution channels, mass-market retailers, electronics specialty stores, and game software specialty stores.
TypePublic
Founded1982
HQRedwood City, CA, US
Websiteea.com
Employee Ratings4
Overall CultureB

Latest Updates

Employees (est.) (Mar 2021)11,000(+13%)
Job Openings966
Revenue (FY, 2021)$5.6 B(+2%)
Share Price (Sept 2021)$137(-5%)
Cybersecurity ratingCMore

Key People/Management at Electronic Arts

Andrew Wilson

Andrew Wilson

Director, Chief Executive Officer
Ken Moss

Ken Moss

Chief Technology Officer
Chris Bruzzo

Chris Bruzzo

EVP, Marketing, Commercial and Positive Play
Mala Singh

Mala Singh

Chief People Officer
Blake Jorgensen

Blake Jorgensen

Chief Operating Officer and Chief Financial Officer
Laura Miele

Laura Miele

Chief Studios Officer
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Electronic Arts Office Locations

Electronic Arts has offices in Redwood City, Austin, Baton Rouge, Los Angeles and in 27 other locations
Redwood City, CA, US (HQ)
209 Redwood Shores Pkwy
Austin, TX, US
7700 W Parmer Ln Ste 250, Building 3
Baton Rouge, LA, US
340 E Parker Blvd
Los Angeles, CA, US
20131 Prairie St, Chatsworth
Los Angeles, CA, US
5510 Lincoln Blvd, Playa Vista
New York, NY, US
535 W 22nd St #5
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Electronic Arts Financials and Metrics

Electronic Arts Revenue

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Electronic Arts's revenue was reported to be $5.63 b in FY, 2021
USD

Revenue (FY, 2021)

5.6b

Gross profit (FY, 2021)

4.1b

Gross profit margin (FY, 2021), %

73.5%

Net income (FY, 2021)

837.0m

EBIT (FY, 2021)

1.0b

Market capitalization (15-Sept-2021)

39.4b

Closing stock price (15-Sept-2021)

137.0

Cash (31-Mar-2021)

5.3b

EV

36.0b
Electronic Arts's current market capitalization is $39.4 b.
Annual
USDFY, 2018FY, 2019FY, 2020FY, 2021

Revenue

5.2b5.0b5.5b5.6b

Revenue growth, %

6%(4%)12%

Cost of goods sold

1.3b1.3b1.4b1.5b

Gross profit

3.9b3.6b4.2b4.1b
Quarterly
USDQ1, 2019Q2, 2019Q3, 2019Q1, 2020Q2, 2020Q3, 2020Q1, 2021Q3, 2021

Revenue

1.1b1.3b1.3b1.2b1.3b1.6b1.5b1.7b

Cost of goods sold

215.0m418.0m413.0m187.0m405.0m508.0m288.0m601.0m

Gross profit

922.0m868.0m876.0m1.0b943.0m1.1b1.2b1.1b

Gross profit Margin, %

81%67%68%85%70%68%80%64%
Annual
USDFY, 2018FY, 2019FY, 2020FY, 2021

Cash

4.3b4.7b3.8b5.3b

Accounts Receivable

385.0m623.0m461.0m521.0m

Current Assets

6.0b6.4b6.5b7.2b

PP&E

453.0m448.0m449.0m491.0m
Annual
USDFY, 2018FY, 2019FY, 2020FY, 2021

Net Income

1.0b1.0b3.0b837.0m

Depreciation and Amortization

136.0m145.0m172.0m181.0m

Accounts Payable

(44.0m)59.0m(36.0m)18.0m

Cash From Operating Activities

1.7b1.5b1.8b1.9b
Quarterly
USDQ1, 2018Q2, 2018Q3, 2018Q1, 2019Q2, 2019Q3, 2019Q1, 2020Q2, 2020Q3, 2020Q1, 2021Q3, 2021

Net Income

644.0m622.0m436.0m293.0m548.0m810.0m1.4b2.3b2.6b365.0m761.0m

Depreciation and Amortization

31.0m63.0m97.0m38.0m74.0m108.0m37.0m72.0m111.0m37.0m123.0m

Accounts Payable

(44.0m)104.0m16.0m8.0m132.0m35.0m(40.0m)51.0m(33.0m)(3.0m)29.0m

Cash From Operating Activities

176.0m228.0m1.1b120.0m(6.0m)948.0m158.0m195.0m1.3b378.0m1.6b
USDQ1, 2018

Debt/Equity

0.2 x

Debt/Assets

0.1 x

Financial Leverage

1.6 x
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Electronic Arts Operating Metrics

Electronic Arts's Monthly Active Users was reported to be 160 m in Q3, 2017.
FY, 2015Q1, 2016Q2, 2016Q3, 2016FY, 2016Q1, 2017Q2, 2017Q3, 2017FY, 2017Q1, 2018Q2, 2018Q3, 2018FY, 2018Q1, 2019Q2, 2019Q3, 2019FY, 2019FY, 2020Q1, 2021

Monthly Active Users

165 m150 m150 m170 m160 m130 m145 m160 m

Net Bookings

$1.1 b$2.07 b$4.94 b$775 m$1.18 b$1.97 b$5.18 b$743 m$1.28 b$1.98 b$4.94 b$5.21 b$1.39 b
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Electronic Arts Acquisitions / Subsidiaries

Company NameDateDeal Size
Playdemic LtdJune 23, 2021$1.4 b
Industrial ToysJuly 09, 2018
Respawn EntertainmentNovember 09, 2017$455 m
ESN Social SoftwareSeptember 27, 2012
KlickNationDecember 01, 2011
PopCap GamesJuly 12, 2011$1.3 b
FiremintMay 03, 2011
ChillingoSeptember 30, 2010
PlayfishNovember 08, 2009$400 m
J2PlayJune 18, 2009
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Electronic Arts Revenue Breakdown

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Electronic Arts revenue breakdown by business segment: 22.1% from Packaged Goods and Other and 77.9% from Digital

Electronic Arts revenue breakdown by geographic segment: 41.0% from North America and 59.0% from International

Electronic Arts Cybersecurity Score

Cybersecurity ratingPremium dataset

C

79/100

SecurityScorecard logo

Electronic Arts Online and Social Media Presence

Embed Graph

Electronic Arts Company Culture

  • Overall Culture

    B

    69/100

  • CEO Rating

    B

    70/100

  • Compensation

    D

    55/100

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Electronic Arts News and Updates

Electronic Arts stock selloff on potential delay of 'Battlefield 2042' provides 'opportunity' to buy, analyst says

Shares of Electronic Arts Inc. sank 6.1% in midday trading Wednesday, after a report that the release of the videogame maker's "Battlefield 2042" will be delayed. That puts the stock on track for the biggest one-day loss since it dropped 7.1% on Nov. 6, 2020 after the company reported fiscal second…

Cloud Gaming Market: Electronic Arts Inc. Collaborated with Google to Launch Five New EA Games on its Gaming Platform Stadia, reports Fortune Business Insights™

Key Companies Covered in Cloud Gaming Market Research Report are Microsoft Corporation, NVIDIA Corporation, Ubitus Inc., Vortex (RemoteMyApp Sp. z o.o.), Google Inc., Amazon Inc., Intel Corporation, Tencent, Sony Corporation, Blacknut, Playkey, Loudplay, Apple, Inc., Electronic Arts, Inc., Hatch Ent…

$ 2.05 Billion Growth in Global E-sports Market During 2021-2025 | Featuring Key Vendors Including Activision Blizzard Inc., Electronic Arts Inc., and Epic Games Inc. | 17,000+ Technavio Research Reports

NEW YORK, Sept. 8, 2021 /PRNewswire/ -- The "E-sports Market by Game Genre, Revenue Stream, and Geography - Forecast and Analysis 2021-2025" report has been added to Technavio's offering. With ISO 9001:2015 certification, Technavio is proudly partnering with more than 100 Fortune 500...

Electronic Arts Stock Will Likely See Higher Levels After A Strong Q1

Electronic Arts recently reported its FYQ1 2022 results, which were better than Trefis’ and the street estimates. The company reported revenues of $1.34 billion, in-line with our forecast of $1.35 billion, and $1.28 billion consensus estimate. The company’s adjusted EPS of $0.79 was comfortably...

Thinking about trading options or stock in Datadog, Wayfair, Electronic Arts, Novavax, or Moderna?

NEW YORK, Aug. 5, 2021 /PRNewswire/ -- InvestorsObserver issues critical PriceWatch Alerts for DDOG, W, EA, NVAX, and MRNA. Click a link below then choose between in-depth options trade idea report or a stock score report. Options Report – Ideal trade ideas on up to seven different...

Earnings Results: Electronic Arts stock rises as quarterly results top Street view

Electronic Arts Inc. shares rose in the extended session Wednesday after the videogame publisher's results topped Wall Street expectations.
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Electronic Arts Frequently Asked Questions

  • When was Electronic Arts founded?

    Electronic Arts was founded in 1982.

  • Who are Electronic Arts key executives?

    Electronic Arts's key executives are Andrew Wilson, Ken Moss and Chris Bruzzo.

  • How many employees does Electronic Arts have?

    Electronic Arts has 11,000 employees.

  • What is Electronic Arts revenue?

    Latest Electronic Arts annual revenue is $5.6 b.

  • What is Electronic Arts revenue per employee?

    Latest Electronic Arts revenue per employee is $511.7 k.

  • Who are Electronic Arts competitors?

    Competitors of Electronic Arts include Scientific Games, Activision and Riot Games.

  • Where is Electronic Arts headquarters?

    Electronic Arts headquarters is located at 209 Redwood Shores Pkwy, Redwood City.

  • Where are Electronic Arts offices?

    Electronic Arts has offices in Redwood City, Austin, Baton Rouge, Los Angeles and in 27 other locations.

  • How many offices does Electronic Arts have?

    Electronic Arts has 32 offices.