Take-Two Interactive

Take-Two Interactive Software is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Its products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. 
Company Growth (employees)
Type
Public
HQ
New York, US
Founded
1993
Size (employees)
3,707 (est)+27%
Take-Two Interactive was founded in 1993 and is headquartered in New York, US

Key People at Take-Two Interactive

Strauss Zelnick

Strauss Zelnick

CEO

Take-Two Interactive Office Locations

Take-Two Interactive has an office in New York
New York, US (HQ)
622 Broadway

Take-Two Interactive Data and Metrics

Take-Two Interactive Financial Metrics

Take-Two Interactive's revenue was reported to be $1.8 b in FY, 2017 which is a 26% increase from the previous period.
USD

Revenue (FY, 2017)

1.8 b

Revenue growth (FY, 2016 - FY, 2017), %

26%

Gross profit (FY, 2017)

756.8 m

Gross profit margin (FY, 2017), %

43%

Net income (FY, 2017)

67.3 m

EBIT (FY, 2017)

91.3 m

Market capitalization (22-Sep-2017)

10.8 b

Cash (31-Mar-2017)

943.4 m

EV

10.2 b
Take-Two Interactive's current market capitalization is $10.8 b.
USDFY, 2015FY, 2016FY, 2017

Revenue

1.1 b1.4 b1.8 b

Revenue growth, %

31%26%

Cost of goods sold

813.9 m1 b

Gross profit

599.8 m756.8 m
USDQ1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017Q3, 2017

Revenue

125.4 m126.3 m531.1 m275.3 m347 m414.2 m311.6 m420.2 m476.5 m

Cost of goods sold

54.2 m52 m278 m202.6 m143.9 m257.9 m191.4 m205.6 m311.1 m

Gross profit

71.3 m74.3 m253.1 m72.7 m203 m156.4 m120.2 m214.6 m165.4 m

Gross profit Margin, %

57%59%48%26%59%38%39%51%35%
USDFY, 2014FY, 2015FY, 2016FY, 2017

Cash

935.4 m911.1 m798.7 m943.4 m

Accounts Receivable

24.2 m22.3 m

Inventories

29.8 m20.1 m15.9 m16.3 m

Current Assets

1.4 b1.8 b2 b2.2 b
USDQ1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017Q3, 2017

Cash

822 m754.4 m897.5 m815.8 m711.7 m835.2 m796.3 m770 m1 b

Inventories

23.1 m55.9 m24.6 m12.5 m24 m20.2 m12.7 m77.6 m26.7 m

Current Assets

1.2 b1.3 b1.8 b1.9 b2 b2.1 b2 b2.4 b2.5 b

Goodwill

227.1 m224 m221.1 m219 m217.7 m216.8 m215.6 m215.7 m213.5 m
USDFY, 2014FY, 2015FY, 2016FY, 2017

Net Income

361.6 m(242.8 m)(8.3 m)67.3 m

Depreciation and Amortization

13.4 m5.9 m28.8 m30.7 m

Accounts Receivable

136.5 m49.3 m(42 m)

Inventories

438 k20.1 m3.8 m(4.9 m)
USDQ1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017Q3, 2017

Net Income

(35.4 m)(41.4 m)40.1 m(67 m)54.7 m(42.4 m)(38.6 m)36.4 m(29.8 m)

Depreciation and Amortization

4.1 m5.1 m5.8 m6.6 m7.4 m7.5 m7.4 m7.5 m7.5 m

Inventories

23.1 m55.9 m24.6 m12.5 m24 m20.2 m12.7 m77.6 m26.7 m

Accounts Payable

22.6 m85.1 m113.2 m29.5 m69.1 m59.6 m37.8 m144.8 m54.2 m
USDY, 2017

EV/EBIT

111.2 x

EV/CFO

30.6 x

Revenue/Employee

536.1 k

Debt/Equity

0.3 x

Debt/Assets

0.1 x

Financial Leverage

3.1 x
Show all financial metrics

Take-Two Interactive Operating Metrics

FY, 2015FY, 2016Q2, 2016Q3, 2016Q4, 2016Q1, 2017FY, 2017

Brands

202022

Grand Theft Auto Copies Sold

210 m240 m260 m

Bookings

$253.4 m$452.8 m$719 m$1.8 b$370.6 m
Show all operating metrics

Take-Two Interactive Acquisitions / Subsidiaries

Acquired CompanyDateDeal Size
Social PointFebruary 01, 2017$250 m

Take-Two Interactive Market Value History

Take-Two Interactive Revenue Breakdown

Traffic Overview of Take-Two Interactive

Take-Two Interactive Online and Social Media Presence

Take-Two Interactive News and Updates

The DeanBeat: Strategic zoom for the game industry

In the past nine years, I’ve written around 10,000 stories on games. In this column, I’m going to mention quotes from about 10 of those stories I’ve written. These ten quotes tell me something about the state of the game business today. I spoke about this at the Devcom event in Cologne, Germany, thi…

The unusual lawsuit involving Miss Cleo and 'GTA': A lawyer's view

Grand Theft Auto-maker Rockstar Games is no stranger to courtroom battles, but the studio's latest legal challenge is unusual. A newly filed lawsuit alleges that a character from Grand Theft Auto: Vice City infringes on copyrights protecting Miss Cleo, a TV psychic who was a staple of '90s pop c…

The DeanBeat: Casual Connect’s mood reflects the highs and lows of gaming

The game industry always fluctuates between hope and despair. I witnessed that this week at the Casual Connect game event in Seattle. All sorts of tea leaves show games are hitting a lull, and yet many believers have faith that their part of the industry is growing. I’m still sorting through what it…

With 8.5 million sales, NBA 2K17 is more dominant than the Warriors

NBA 2K17 has come out on top as publisher Take-Two Interactive’s top-selling sports game ever, selling more than 8.5 million copies. In an earnings report today for the first quarter of fiscal year 2018, Take-Two noted that the basketball title NBA 2K17 was one of the largest contributors alongside …

EA’s live-service games like FIFA and Battlefield boost Q2 numbers

Electronic Arts is living well on live services. It didn’t have a major game launch during the first fiscal quarter that ended June 30, but it still beat analysts estimates for both revenues and earnings during this period. The reasons have to do with ongoing revenue from existing games such as Batt…

Games for Change’s 14th festival showcases social impact with diverse finalists

The game industry has a growing number of festivals that tackle issues such as diversity, like the Game Devs of Color Expo and the GaymerX Convention, but the Games for Change Festival is still the only one that focuses solely on social and educational impact in games. Now in its 14th year, the even…
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Take-Two Interactive Company Life and Culture

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