Take-Two Interactive

Take-Two Interactive Software is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Its products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. 
Company Growth (employees)
Type
Public
HQ
New York, US
Founded
1993
Size (employees)
3,707 (est)+27%
Take-Two Interactive was founded in 1993 and is headquartered in New York, US

Key People/Management at Take-Two Interactive

Strauss Zelnick

Strauss Zelnick

CEO

Take-Two Interactive Office Locations

Take-Two Interactive has an office in New York
New York, US (HQ)
622 Broadway

Take-Two Interactive Financials and Metrics

Take-Two Interactive Financials

Take-Two Interactive's revenue was reported to be $1.8 b in FY, 2017
USD

Revenue (FY, 2017)

1.8 b

Revenue growth (FY, 2016 - FY, 2017), %

26%

Gross profit (FY, 2017)

756.8 m

Gross profit margin (FY, 2017), %

43%

Net income (FY, 2017)

67.3 m

EBIT (FY, 2017)

91.3 m

Market capitalization (13-Nov-2017)

10.8 b

Cash (30-Sep-2017)

749.6 m

EV

10.1 b
Take-Two Interactive's current market capitalization is $10.8 b.
USDFY, 2015FY, 2016FY, 2017

Revenue

1.1 b1.4 b1.8 b

Revenue growth, %

31%26%

Cost of goods sold

813.9 m1 b

Gross profit

599.8 m756.8 m
USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017Q3, 2017Q1, 2018Q2, 2018

Revenue

148.8 m1.9 b125.4 m126.3 m531.1 m275.3 m347 m414.2 m311.6 m420.2 m476.5 m418.2 m443.6 m

Cost of goods sold

92.5 m1.1 b54.2 m52 m278 m202.6 m143.9 m257.9 m191.4 m205.6 m311.1 m194.6 m246.5 m

Gross profit

56.4 m744.1 m71.3 m74.3 m253.1 m72.7 m203 m156.4 m120.2 m214.6 m165.4 m223.6 m197 m

Gross profit Margin, %

38%40%57%59%48%26%59%38%39%51%35%53%44%
USDFY, 2014FY, 2015FY, 2016FY, 2017

Cash

935.4 m911.1 m798.7 m943.4 m

Accounts Receivable

24.2 m22.3 m

Inventories

29.8 m20.1 m15.9 m16.3 m

Current Assets

1.4 b1.8 b2 b2.2 b
USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017Q3, 2017Q1, 2018Q2, 2018

Cash

661.9 m972.2 m822 m754.4 m897.5 m815.8 m711.7 m835.2 m796.3 m770 m1 b828.1 m749.6 m

Inventories

84 m45 m23.1 m55.9 m24.6 m12.5 m24 m20.2 m12.7 m77.6 m26.7 m11.6 m36.4 m

Current Assets

2.3 b1.5 b1.2 b1.3 b1.8 b1.9 b2 b2.1 b2 b2.4 b2.5 b2.1 b2.5 b

Goodwill

228 m226.8 m227.1 m224 m221.1 m219 m217.7 m216.8 m215.6 m215.7 m213.5 m369.6 m381.4 m
    USDFY, 2014FY, 2015FY, 2016FY, 2017

    Net Income

    361.6 m(242.8 m)(8.3 m)67.3 m

    Depreciation and Amortization

    13.4 m5.9 m28.8 m30.7 m

    Accounts Receivable

    136.5 m49.3 m(42 m)

    Inventories

    438 k20.1 m3.8 m(4.9 m)
    USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017Q3, 2017Q1, 2018Q2, 2018

    Net Income

    (124.1 m)578.4 m(35.4 m)(41.4 m)40.1 m(67 m)54.7 m(42.4 m)(38.6 m)36.4 m(29.8 m)(2.7 m)

    Depreciation and Amortization

    3.4 m3.4 m4.1 m5.1 m5.8 m6.6 m7.4 m7.5 m7.4 m7.5 m7.5 m

    Inventories

    23.1 m55.9 m24.6 m12.5 m24 m20.2 m12.7 m77.6 m26.7 m36.4 m

    Accounts Payable

    22.6 m85.1 m113.2 m29.5 m69.1 m59.6 m37.8 m144.8 m54.2 m75.8 m
      USDY, 2017

      EV/EBIT

      110.5 x

      Revenue/Employee

      536.1 k

      Financial Leverage

      2.5 x
      Show all financial metrics

      Take-Two Interactive Operating Metrics

      FY, 2015FY, 2016Q2, 2016Q3, 2016Q4, 2016Q1, 2017FY, 2017

      Brands

      202022

      Grand Theft Auto Copies Sold

      210 m240 m260 m

      Bookings

      $253.4 m$452.8 m$719 m$1.8 b$370.6 m
      Show all operating metrics

      Take-Two Interactive Acquisitions / Subsidiaries

      Acquired CompanyDateDeal Size
      Social PointFebruary 01, 2017$250 m

      Take-Two Interactive Market Value History

      Take-Two Interactive Revenue Breakdown

      Take-Two Interactive's Web-traffic and Trends

      Take-Two Interactive Online and Social Media Presence

      Take-Two Interactive Company Life and Culture

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