Nintendo is a Japanese multinational consumer electronics company developing game consoles. The Company is engaged in development, manufacture and sale of entertainment products. Nintendo's products are categorized into computer-enhanced electronic entertainment products, playing cards, Karuta and other products.

Type
Public
HQ
Kyoto, JP
Founded
1889
Size (employees)
5,501 (est)
Nintendo was founded in 1889 and is headquartered in Kyoto, JP
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Key People/Management at Nintendo

Shigeyuki Takahashi

Shigeyuki Takahashi

Senior Executive Officer
Satoru Shibata

Satoru Shibata

Executive Officer
Reggie Fils-Aime

Reggie Fils-Aime

Executive Officer
Hirokazu Shinshi

Hirokazu Shinshi

Senior Executive Officer
Satoshi Yamato

Satoshi Yamato

Senior Executive Officer
Susumu Tanaka

Susumu Tanaka

Senior Executive Officer

Nintendo Office Locations

Nintendo has offices in Redmond, Scoresby, El Soto de la Moraleja Alcobendas, Nieuwegein and in 20 other locations
Redmond, US (HQ)
4600 150th Ave NE
Kyoto, JP (HQ)
11-1, Kamitoba, Hokotate-cho, Minami-ku
Scoresby, AU
804 Stud Rd
Vancouver, CA
150 2925 Virtual Way
Cergy-Pontoise, FR
Le Montaigne 6 Boulevard de l'Oise
Frankfurt am Main, DE
4 Herriotstraße
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Nintendo Financials and Metrics

Nintendo Financials

Nintendo's revenue was reported to be ¥1.06 t in FY, 2018 which is a 115.8% increase from the previous period.
JPY

Revenue (FY, 2018)

1.1 t

Revenue growth (FY, 2017 - FY, 2018), %

115.8%

Gross profit (FY, 2018)

403.5 b

Gross profit margin (FY, 2018), %

38.2%

Net income (FY, 2018)

140.9 b

EBIT (FY, 2018)

177.6 b

Market capitalization (26-Oct-2017)

44.9 b

Closing share price (26-Oct-2017)

47.5

Cash (31-Mar-2018)

744.6 b
Nintendo's current market capitalization is $44.9 b.
Annual
JPYFY, 2014FY, 2015FY, 2016FY, 2017FY, 2018

Revenue

571.7 b549.8 b504.5 b489.1 b1.1 t

Revenue growth, %

(4%)(8%)(3%)116%

Cost of goods sold

408.5 b335.2 b283.5 b290.2 b652.1 b

Gross profit

163.2 b214.6 b221 b198.9 b403.5 b
Annual
JPYFY, 2014FY, 2015FY, 2016FY, 2017FY, 2018

Cash

474.3 b534.7 b570.4 b662.8 b744.6 b

Accounts Receivable

28.8 b55.8 b38.7 b106.1 b69.8 b

Inventories

160.8 b76.9 b40.4 b39.1 b141.8 b

Current Assets

1 t1.1 t1 t1.1 t1.3 t
Quarterly
JPYQ1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017Q3, 2017Q1, 2018Q2, 2018Q3, 2018

Cash

479.4 b487.6 b563.9 b535.2 b518.8 b558.4 b582.5 b584.5 b660.5 b702 b683.4 b782.7 b

Accounts Receivable

33.6 b51.3 b148.8 b47 b54.5 b103.8 b25.4 b32.9 b85.5 b57.8 b97.5 b225.2 b

Inventories

136.5 b126.8 b95.5 b77.1 b102.9 b51.5 b36.1 b49.1 b39.8 b63.2 b135.6 b94.7 b

Current Assets

972.1 b1 t1.2 t1 t1.1 t1.1 t915.7 b997.6 b1.1 t1.1 t1.3 t1.4 t
JPYFY, 2014FY, 2015FY, 2016FY, 2017FY, 2018

Net Income

(23.2 b)41.8 b16.5 b102.6 b140.9 b

Depreciation and Amortization

9.9 b9 b9.1 b8.4 b9.1 b

Inventories

35.5 b88.2 b34.5 b(155 m)(107.5 b)

Accounts Payable

(56.9 b)3.6 b(21.6 b)51.5 b9.4 b
JPYY, 2018

Revenue/Employee

192.7 m

Financial Leverage

1.2 x
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Nintendo Operating Metrics

Q3, 2016FY, 2016Q3, 2018FY, 2018

Games Sold (Pokemon Super Mystery Dungeon, Nintendo 3DS)

1.22 m

Games Sold (SUPER MARIO ODYSSEY, Nintendo Switch)

9.07 m10.41 m

Games Sold (Super Mario Maker, Wii U)

3.34 m3.52 m

Games Sold (Super Smash Bros., Nintendo 3DS)

7.92 m8.12 m
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Nintendo Acquisitions / Subsidiaries

Acquired CompanyDateDeal Size
Jesnet August 26, 2016$46.50 m
1-UP Studio Inc.
iQue (China) Ltd.
Mario Club Co., Ltd.
MONOLITH SOFTWARE INC.
ND CUBE Co., Ltd.
Nintendo Australia Pty Limited
Nintendo Benelux B.V.
Nintendo European Research and Development SAS
Nintendo France S.A.R.L.
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Nintendo Revenue Breakdown

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Nintendo revenue breakdown by business segment: 6.9% from Video game the others, 71.4% from Video game Nintendo Switch platform, 17.8% from Video game Nintendo 3DS platform and 3.9% from Other

Nintendo revenue breakdown by geographic segment: 25.5% from Europe , 41.8% from Americas, 24.7% from Japan and 8.0% from Other

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Nintendo Online and Social Media Presence

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Nintendo News and Updates

There’s a 'dumb reason' why PlayStation and Xbox gamers can’t play online together, according to a former Sony insider

Sony's decision to restrict PlayStation 4 owners from playing "Fortnite" with gamers on the Nintendo Switch and Microsoft Xbox sparked an uproar in recent weeks. According to one former Sony executive, the company's decision wasn't all that surprising. John Smedley, the former president of Sony On…

Trading Pokémon on Pokémon Go is finally a thing: here's how to do it

Pokémon Go trainers, brace yourselves. You can begin trading Pokémon this week. The popular mobile game has added a slew of features since its 2016 launch, but a new addition reminiscent of the classic Pokémon Game Boy games will finally roll out this week. SEE ALSO: The Pokémon games on Nintendo …

Nintendo and Disney are creating a show dedicated to the Nintendo Switch

Disney and Nintendo are collaborating on a new TV show dedicated to the wildly popular Nintendo Switch console. The show is named "Nintendo Switch Family Showdown," and it's set to debut this summer. "Nintendo Switch Family Showdown" has four families competing against each other in a variety of N…

How Nintendo approached E3 2018: quality, esports, and immediate gratification

It was time that Nintendo held a big show at the Electronic Entertainment Expo (E3) and revealed a lot of new games. But this year, the company decided once again to forego its in-person press event, and it chose to focus mostly on Super Smash Bros. Ultimate, the big fighting game coming out on the …

At E3 2018, too many companies ruined their own shots at the spotlight

For decades, a game theory called the “prisoner’s dilemma” has explained why people who work together do better overall than those who scheme against one another. The theory shows that if the prisoners cooperate with each other, they each receive a light punishment. But if they don’t cooperate, eith…

Nintendo fans can breathe easy: The company's business model relies too heavily on its handheld consoles to nix them (NTDOY)

At this year's Electronics Entertainment Expo (E3), the world's largest video and computer game event, Nintendo's presentation reportedly lacked shock value, and had one little scare: the absence of the popular portable 3DS console, first released in 2011, made fans worry that the company planned on…
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