Kabam is an entertainment company that is one of the world’s leaders of AAA console quality games for mobile devices. Console quality graphics and next generation technology are the hallmark of Kabam games. The Company merges the art of game design and the science of consumer behavior to create immersive games that span the strategy role-playing games (RPG) categories. 
Kabam’s “freemium” business model enables players to access games on their mobile devices at no cost or obligation. Players who enjoy Kabam games can pay for premium content in the game to enhance their playing experience. 
Kabam has partnered with such leading Hollywood studios as Disney and Universal; for mobile games based on some of entertainment’s most iconic franchises, including Marvel, Transformers and Fast & Furious.
Type
Private
HQ
San Francisco, US
Founded
2006
Size (employees)
758 (est)
Website
kabam.com
Kabam was founded in 2006 and is headquartered in San Francisco, US
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Key People/Management at Kabam

Kevin Chou

Kevin Chou

CEO & CoFounder
Steven Klei

Steven Klei

CFO
Holly Liu

Holly Liu

Founder & Chief Development Officer
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Kabam Office Locations

Kabam has offices in Austin, San Francisco and Vancouver
San Francisco, US (HQ)
795 Folsom Street
Austin, US
6500 River Place Blvd Bldg 1
Vancouver, CA
1132 Alberni Street
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Kabam Financials and Metrics

Summary Metrics

Founding Date

2006

Kabam total Funding

$246.4 m

Kabam latest funding size

$120 m

Time since last funding

4 years ago

Kabam investors

Kabam's latest funding round in July 2014 was reported to be $120 m. In total, Kabam has raised $246.4 m
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Kabam Revenue

Kabam's revenue was reported to be $400 m in Y, 2014 which is a 11.1% increase from the previous period.
USD

Revenue (Y, 2014)

400 m

Revenue growth (Y, 2013 - Y, 2014), %

11.1%
USDY, 2012Y, 2013Y, 2014

Revenue

180 m360 m400 m

Revenue growth, %

100%11%
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Kabam Online and Social Media Presence

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Kabam News and Updates

IP owners are too careful, and it’s stifling creativity in games

GUEST: Popular books, hit films and TV series, characters from graphic novels, and even toys can all be translated into the digital space, allowing fans to immerse themselves in their favorite fictional worlds — and adding new income streams and brand extensions for the intellectual property (IP) ho…

‘Solo’ references one of the worst Star Wars games ever made

Solo: A Star Wars Story is in theaters today. It tells the exciting adventure of how notorious scoundrel Han Solo taught his Wookiee friend, Chewbacca, about the physics of load-bearing support beams. But in addition to giving us the origins of the smuggler and his first mate, the latest film in the…

FoxNext Games starts Fogbank Entertainment studio in San Francisco

FoxNext Games continues its expansion with the launch of a new San Francisco game studio, Fogbank Entertainment. The division of 21st Century Fox Holdings (itself being acquired by Disney) has been expanding rapidly in the game business, and this deal follows on a flurry of announcements, including …

Kabam vet leads Deca Games’ charge into live operations for old games

Germany’s Deca Games is coming out of stealth to offer live operations (such as tournaments) that can breathe life into older mobile and PC games. The Berlin-based company will work with game studios and developers who don’t want to continue the task of running an existing game as a service. It will…

Kabam’s leaders offer mobile gaming lessons and a bittersweet goodbye

Kabam was one of the most inspiring rags-to-riches stories of modern gaming. Founded in 2008 by former University of California at Berkeley students, it started out as social game company Watercooler Games. It changed its name to Kabam and saw early success with titles like Kingdoms of Camelot and D…
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Kabam Company Life and Culture

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