Hasbro is a global company committed to Creating the World's Best Play Experiences, by leveraging its beloved brands, including LITTLEST PET SHOP, MAGIC: THE GATHERING, MONOPOLY, MY LITTLE PONY, NERF, PLAY-DOH and TRANSFORMERS, and premier partner brands. From toys and games, television programming, motion pictures, digital gaming and consumer product licensing, Hasbro fulfills the fundamental need for play and connection with children and families around the world. The Company's Hasbro Studios and its film label, ALLSPARK PICTURES, create entertainment brand-driven storytelling across mediums, including television, film, digital and more. Through the company's commitment to corporate social responsibility, including philanthropy, Hasbro is helping to build a safe and sustainable world and to positively impact the lives of millions of children and families.

Type
Subsidiary
Parent Company
Atari
HQ
Pawtucket, US
Founded
1923
Website
hasbro.com
Hasbro was founded in 1923 and is headquartered in Pawtucket, US

Key People/Management at Hasbro

Brian Goldner

Brian Goldner

Chairman of the Board and Chief Executive Officer
John Frascotti

John Frascotti

President
Deborah Thomas

Deborah Thomas

Executive Vice President & Chief Financial Officer
Duncan Billing

Duncan Billing

Executive Vice President, Chief Strategy Officer
Tom Courtney

Tom Courtney

Executive Vice President, Global Operations
Stephen Davis

Stephen Davis

Executive Vice President, Chief Content Officer
Barbara Finigan

Barbara Finigan

Executive Vice President Chief Legal Officer and Corporate Secretary
Dolph Johnson

Dolph Johnson

Executive Vice President, Chief Global Human Resources Officer
Wiebe Tinga

Wiebe Tinga

Executive Vice President and Chief Commercial Officer

Hasbro Office Locations

Hasbro has offices in Pawtucket, Framingham, Springfield, Lexington and in 44 other locations
Pawtucket, US (HQ)
1027 Newport Ave
Show all (48)

Hasbro Financials and Metrics

Summary Metrics

Founding Date

1923
Hasbro is a subsidiary of Atari

Hasbro Financials

Hasbro's revenue was reported to be $2.2 b in FY, 2016
USDFY, 2013FY, 2014FY, 2015FY, 2016

Revenue

4.1 b4.3 b2 b2.2 b

Revenue growth, %

5%(54%)11%

Cost of goods sold

1.7 b1.7 b1.7 b1.9 b

Gross profit

2.4 b2.6 b294.8 m289.2 m
USDQ3, 2013Q1, 2014Q2, 2014Q3, 2014Q1, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017

Revenue

1.4 b679.5 m829.3 m1.5 b713.5 m1.5 b831.2 m878.9 m1.7 b849.7 m972.5 m

Cost of goods sold

568.6 m258.5 m320.3 m602.8 m247.7 m579.1 m290.2 m321.7 m659 m306.1 m368.2 m

Gross profit

801.8 m420.9 m508.9 m867.1 m465.8 m891.8 m540.9 m557.3 m1 b543.6 m604.3 m

Gross profit Margin, %

59%62%61%59%65%61%65%63%61%64%62%
USDFY, 2013FY, 2014FY, 2015FY, 2016

Cash

682.4 m893.2 m976.8 m1.3 b

Accounts Receivable

1.3 b

Inventories

348.8 m339.6 m384.5 m387.7 m

Current Assets

2.5 b2.7 b2.9 b3.2 b
USDQ3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017

Cash

551.3 m1.1 b924.1 m830.4 m1.5 b1.4 b

Inventories

447.1 m461.7 m572.4 m607.7 m416.2 m557.5 m

Current Assets

2.8 b2.5 b2.5 b3.1 b2.8 b3.1 b

Goodwill

592.8 m592.8 m592.8 m604.7 m570.9 m572.1 m
USDFY, 2013FY, 2014FY, 2015FY, 2016

Net Income

283.9 m413.3 m446.9 m533.2 m

Depreciation and Amortization

78.2 m52.7 m43.7 m34.8 m

Accounts Receivable

(87 m)(110 m)(230 m)(149.9 m)

Inventories

(99 m)(12.1 m)
USDQ3, 2013Q1, 2014Q2, 2014Q3, 2014Q1, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017

Net Income

155.7 m31.5 m64.3 m244.5 m25.8 m272.5 m47 m96.4 m352.6 m68.6 m136.3 m

Depreciation and Amortization

113.2 m34.9 m75.4 m120.6 m34.4 m121.7 m33.8 m74.5 m115.4 m35.6 m81.6 m

Accounts Receivable

(203.2 m)530.4 m342.4 m(274.2 m)478.3 m(382.6 m)547.2 m519.4 m(224.2 m)660.3 m491.9 m

Inventories

(133.7 m)(42 m)(143.1 m)(172.5 m)(20.3 m)(156.2 m)(21.4 m)(157.1 m)
Show all financial metrics

Hasbro Acquisitions / Subsidiaries

Acquired CompanyDateDeal Size
Boulder MediaJuly 13, 2016
Backflip StudiosJuly 08, 2013$112 m

Hasbro's Web-traffic and Trends

Hasbro Online and Social Media Presence

Hasbro News and Updates

Cyber-safety and IoT: securing connected devices using data-over-sound

One of the recent Christmas seasons’ favourite new tech toys, CloudPets, were able to be hacked via their unsecured Bluetooth connections.

Educational Toy Market to 2021 –Global Market Size, Development Status, Top Manufacturers, and Forecasts

WiseGuyReports.Com Publish a New Market Research Report On - “Educational Toy Market to 2021 –Global Market Size, Development Status, Top Manufacturers, and Forecasts”. Posted via Industry Today. Follow us on Twitter @IndustryToday

Gift ideas for your child that wants a pet that aren't a pet, ranked from worst to best

Christmas is the time that most kids ask their parents for a pet, but parents rarely want to add that responsibility into their lives, knowing they'll be the ones doing most of the work. SEE ALSO: Gifts under $20 that are actually useful So if your child is demanding a pet this year, here is a lis…

Protecting your game from cyber attacks (VB Live)

VB LIVE: The video game industry is being targeted more than ever by cyber attacks, taking massive financial and reputational hits every day. But there are increasingly sophisticated ways to lock out the hackers, keep your users safe, and your intellectual property secure. Catch up on this VB Live e…

Have the Next Hit Toy? This Company Wants to Hear From You

PlayMonster CEO Bob Wann reveals how the company is using open innovation to its advantage.

U.S. toymaker Hasbro makes takeover approach for Mattel: WSJ

(Reuters) - U.S. toymaker Hasbro Inc has made a takeover approach for rival Mattel Inc , the Wall Street Journal reported on Friday, citing people familiar with the matter.
Show more

Hasbro Company Life and Culture

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