RealNetworks creates applications and services that enable to connect with digital media. The Company connects consumers with their digital media directly and through partners, focusing on supporting various network, devices, media types and social networks. It operates through three segments: Consumer Media, Mobile Services and Games.

Type
Public
HQ
Seattle, US
Founded
1995
Size (employees)
534 (est)
RealNetworks was founded in 1995 and is headquartered in Seattle, US
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RealNetworks Office Locations

RealNetworks has an office in Seattle
Seattle, US (HQ)
1501 1st Avenue South
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RealNetworks Financials and Metrics

RealNetworks Financials

RealNetworks's revenue was reported to be $120.47 m in FY, 2016 which is a 3.9% decrease from the previous period.
USD

Revenue (Q2, 2017)

33.1 m

Gross profit (Q2, 2017)

15.8 m

Gross profit margin (Q2, 2017), %

47.8%

Net income (Q2, 2017)

(3.4 m)

EBIT (Q2, 2017)

(2.7 m)

Market capitalization (5-Feb-2018)

108.3 m

Cash (2-Feb-2018)

37.9 m
RealNetworks's current market capitalization is $108.3 m.
Annual
USDFY, 2013FY, 2014FY, 2015FY, 2016

Revenue

206.2 m156.2 m125.3 m120.5 m

Revenue growth, %

(24%)(20%)(4%)

Cost of goods sold

79.1 m76.4 m70.3 m65 m

Gross profit

127.1 m79.8 m55 m55.5 m
Quarterly
USDQ3, 2013Q1, 2014Q2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017

Revenue

49 m45.7 m40.8 m34.2 m30.6 m34 m30.8 m28.2 m29.7 m31.1 m30.6 m33.1 m

Cost of goods sold

19 m18.8 m20.8 m18.9 m16.5 m19.8 m18.1 m15.2 m15.7 m16.7 m17.3 m17.3 m

Gross profit

30 m26.9 m20 m15.2 m14.1 m14.1 m12.7 m13.1 m14 m14.3 m13.3 m15.8 m

Gross profit Margin, %

61%59%49%45%46%42%41%46%47%46%43%48%
Annual
USDFY, 2013FY, 2014FY, 2015FY, 2016

Cash

151.2 m103.3 m47.3 m33.7 m

Accounts Receivable

9.1 m

Inventories

9.1 m9 m7.1 m4.9 m

Current Assets

261.8 m187.3 m129.2 m104.9 m
Quarterly
USDQ3, 2013Q1, 2014Q2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017

Cash

134.9 m131.3 m124.5 m114.1 m103 m92.7 m61.8 m40.5 m36.1 m38.3 m38.5 m37.9 m

Current Assets

262.6 m247.3 m227.8 m205.4 m159.1 m143 m139.7 m116.4 m109 m112.1 m98.5 m95.2 m

Goodwill

17.5 m17.3 m18 m17.6 m16.8 m17 m13.1 m13.1 m13 m13 m12.9 m13 m

Total Assets

376.2 m321.6 m299.9 m273.5 m221.6 m197.4 m175.7 m147.7 m139.9 m141 m123.9 m119.9 m
Annual
USDFY, 2013FY, 2014FY, 2015FY, 2016

Net Income

(59 m)(71.8 m)(81.8 m)(36.6 m)

Depreciation and Amortization

18.7 m12 m10.4 m7.1 m

Accounts Payable

321 k(769 k)(465 k)1.6 m
Quarterly
USDQ3, 2013Q1, 2014Q2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017

Net Income

(31.4 m)(7.8 m)(21 m)(22.2 m)(24.5 m)(27.8 m)(21.2 m)(15.2 m)(8.3 m)(3.1 m)(9.4 m)

Accounts Payable

20.4 m18.2 m18.3 m18.2 m15.9 m15.4 m17.4 m18.4 m19.4 m
USDY, 2017

Financial Leverage

1.5 x
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RealNetworks Operating Metrics

RealNetworks's Patent Applications was reported to be 30 in FY, 2016.
FY, 2014FY, 2015FY, 2016Jun, 2017Nov, 2017

Patents (US)

7 10 19

Patents (foreign)

56 77 70

Patent Applications

30 30 30

Downloads

100 m
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RealNetworks Acquisitions / Subsidiaries

Acquired CompanyDateDeal Size
GameHouse January 27, 2004$21 m
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RealNetworks News and Updates

Video Player Software Market Analysis and Forecast to 2025: Market Trends, Drivers, Challenges & Players (Cowon Systems, JRiver, CyberLink, RealNetworks, Corel & Tencent)

HTF MI published a new industry research that focuses on Video Player Software market and delivers in-depth market analysis and future prospects of Global Video Player Software market. Posted via Industry Today. Follow us on Twitter @IndustryToday
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