Oblong Industries

 Oblong’s technology has roots in more than two decades of research at the MIT Media Lab and was the direct basis for the computers depicted in the film “Minority Report”. The company, founded in 2006, maintains global headquarters in Los Angeles, CA. The g-speak™ Spatial Operating Environment (SOE) is Oblong’s application development and deployment platform. It's the only general purpose platform designed from the ground up to give programmers access to the principles of spatial (and gestural) computing and real-world pixels, and to enable applications that are inherently multi-screen, multi-user, and multi-device. Oblong has used g-speak to help Global Fortune 500 companies like Boeing, Saudi Aramco, and GE (as well as government agencies and universities) build and deploy profoundly productive solutions in areas including modeling and simulation, logistics and supply chain management, natural resource discovery and extraction, energy grid management, and financial and scientific data navigation and visualization. Oblong’s Mezzanine™ product, built atop the g-speak platform, is a meeting- and conference-room system that offers a unique shared pixel collaboration space: multiple participants work across multiple screens, sharing data, live video, and applications -- and exercising collaborative control -- from every device (phones, tablets, laptop browsers) they bring with them into the room. Telepresence capabilities, collaborative whiteboarding, and presentation design and delivery are integrated into the Mezzanine experience. Each Mezzanine room can join up to three other Mezzanine rooms (or connect to standard telepresence / videoconference endpoints) to enable distance collaboration of unprecedented immediacy and fluidity. The Oblong team comprises former executives, developers, and engineers from (among others) Apple, Google, Pixar, Microsoft, Accenture, and Walt Disney Imagineering. Oblong is privately held; investors include The Foundry Group, Morgan Stanley Alternative Investment Partners, and Energy Technology Ventures.
Company Growth (employees)
Type
Private
HQ
Los Angeles, US
Founded
2006
Size (employees)
136 (est)-2%
Website
oblong.com
Oblong Industries was founded in 2006 and is headquartered in Los Angeles, US

Key People at Oblong Industries

John Underkoffler

John Underkoffler

CEO
Stewart Armstrong

Stewart Armstrong

CFO
Mary Ann de Lares Norris

Mary Ann de Lares Norris

COO
Brad Feld

Brad Feld

Director
Mike Brown

Mike Brown

Global VP Sales
David Kung

David Kung

Vice President, Business Development

Oblong Industries Office Locations

Oblong Industries has offices in Los Angeles, Buffalo, Boston, Chicago and in 10 other locations
Los Angeles, US (HQ)
107 923 E 3rd St
London, GB
1st Floor, 131 Shoreditch High Street
Boulder, US
210 1050 Walnut St
Detroit, US
Ford Field, 2000 Brush St
Houston, US
730 2 Riverway
Atlanta, US
1940 1180 West Peachtree St NW
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Oblong Industries Data and Metrics

Summary Metrics

Founding Date

2006

Total Funding

$98.7 m

Latest funding size

$45 m

Time since last funding

about 1 year

Investors

Oblong Industries's latest funding round in August 2016 was reported to be $45 m. In total, Oblong Industries has raised $98.7 m

Traffic Overview of Oblong Industries

Oblong Industries Online and Social Media Presence

Oblong Industries News and Updates

GamesBeat 2017 latest speakers: Thresh, game investor Ping Li, and Adam Sessler

GamesBeat 2017 is at San Francisco’s beautiful Fort Mason on October 5 and October 6, and we’re delighted to announce our next three speakers. This batch can help us see understand the past and the present when it comes to esports, venture capital investing in games, and the rise of influencers in t…

GamesBeat 2017 agenda features talks about gaming’s past and its future

Here’s the updated preliminary agenda for our GamesBeat 2017 event coming on October 5-6 at Fort Mason in San Francisco, California. The event is GamesBeat 2017: The Time Machine. It’s full of speakers who can tell you the future of games before it happens — and they’ll use the same time machine to …

GamesBeat 2017’s newest speakers: Minority Report adviser, Neverdie, and Accel

GamesBeat 2017 is at San Francisco’s beautiful Fort Mason on October 5 and October 6, and we’re delighted to announce our next three speakers. This group can help us see the big picture about the global game industry, storytelling in games, and the new economy of tips for livestreaming. Our newest s…

Oblong Industries introduces a series of Mezzanine enterprise visual collaboration tools

Oblong Industries believes it has come up with a way to improve visual collaboration, and now it’s launching a series of products under its Mezzanine brand to increase adoption by enterprises. Los Angeles-based Oblong raised $65 million in funding to build technologies that will make collaborative w…

Why user interface designers must take cues from science fiction and games

John Underkoffler gave an illuminating talk about the future of computing interfaces — and how slow the tech industry has been about creating new ones — at our recent GamesBeat Summit event in Berkeley, Calif. His talk was, unsurprisingly, wonderfully visual as he stepped through the evolution of ea…

AR visionaries learn to cope with the limits of today’s tech

Augmented reality may be the future of games, but there are some huge problems that stand in its way. So we decided to gather three of the biggest AR visionaries and product makers to show us the path to the future at our GamesBeat Summit 2017 event last week. Our panelists included John Hanke, CEO …
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Oblong Industries Company Life and Culture

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