We help brands reward everyday moments in apps and games. Brands use Kiip to engage their audience during everyday moments. By rewarding people with free samples, special offers, virtual currency or other items, brands build strong connections during these moments. Developers trust Kiip to monetize their apps. By rewarding users during in-app events called “moments”, developers make money while rewarding users. Performance Marketers find quality customers on mobile with Kiip.
San Francisco, US
Size (employees)
75 (est)-1%
Kiip was founded in 2010 and is headquartered in San Francisco, US
Report incorrect company information

Kiip Office Locations

Kiip has offices in San Francisco, New York, Chicago, Santa Monica and in 2 other locations
San Francisco, US (HQ)
970 Folsom St
Chicago, US
111 W Illinois St
New York, US
33 E 33rd St
Santa Monica, US
604 Arizona Ave
Bogotá, CO
167d21 Ak. 7
London, GB
31 Saffron Hill
Show all (6)
Report incorrect company information

Kiip Financials and Metrics

Summary Metrics

Founding Date


Total Funding

$32 m

Latest funding size

$12 m

Time since last funding

2 years ago


Kiip's latest funding round in July 2016 was reported to be $12 m. In total, Kiip has raised $32 m
Show all financial metrics
Report incorrect company information

Kiip Online and Social Media Presence

Embed Graph
Report incorrect company information

Kiip News and Updates

Kiip expands its mobile rewards platform to Amazon’s Fire TV

 Mobile rewards startup Kiip isn’t limited to mobile devices anymore. The company is launching its first integration on Amazon’s Fire TV. Co-founder and CEO Brian Wong said Kiip was actually approached by its launch partner, the developer of the trivia game QuizTix, which asked if Kiip could build a…

How game designers and marketers will exploit AI

Games lead the way when it comes to exploiting new technologies, and that’s why we had a panel about games and artificial intelligence at our MobileBeat 2017 conference in San Francisco this week. Game creators have used A.I. for decades to control non-player characters, who have evolved from incred…
Report incorrect company information