Improbable is a technology company, developing a platform for third parties to build vast virtual and simulated worlds. The Company focuses on large-scale simulations in the cloud, enabling virtual worlds of unprecedented scale and complexity. Improbable's first product for reality-scale simulations is SpatialOS, a distributed operating system capable of producing consequential, persistent simulations at unprecedented scale, which is being deployed in many progressive game studios and the most critical government institutions across the world.
Type
Private
HQ
London, GB
Founded
2012
Size (employees)
276 (est)+2%
Improbable was founded in 2012 and is headquartered in London, GB
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Key People/Management at Improbable

Herman Narula

Herman Narula

CEO
Michael Bannon

Michael Bannon

CFO
Rob Whitehead

Rob Whitehead

CTO
Peter Lipka

Peter Lipka

COO
Jason Jhonson

Jason Jhonson

CMO
Bill Roper

Bill Roper

CCO

Improbable Office Locations

Improbable has offices in San Francisco and London
London, GB (HQ)
30 Farringdon Road
San Francisco, US
2 Embarcadero Center
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Improbable Financials and Metrics

Summary Metrics

Founding Date

2012

Total Funding

$554.1 m

Latest funding size

$502 m

Time since last funding

a year ago

Investors

Improbable's latest funding round in May 2017 was reported to be $502 m. In total, Improbable has raised $554.1 m. Improbable's latest valuation is reported to be $1 b.
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Improbable Financials

Improbable's revenue was reported to be £7.82 m in FY, 2017
GBP

Revenue (FY, 2017)

7.8 m

Gross profit (FY, 2017)

(27.8 k)

Gross profit margin (FY, 2017), %

(0.4%)

Net income (FY, 2017)

(4.9 m)

EBITDA (FY, 2017)

(8.1 m)

EBIT (FY, 2017)

(8.2 m)

Market valuation

1 b

Cash (31-May-2017)

94.2 m
GBPFY, 2016FY, 2017

Revenue

72.3 k7.8 m

Cost of goods sold

5.3 m7.9 m

Gross profit

(5.2 m)(27.8 k)

Gross profit Margin, %

(7168%)0%
GBPFY, 2013FY, 2014FY, 2015FY, 2016FY, 2017

Cash

3.6 k67.7 k11.5 m23 m94.2 m

Accounts Receivable

76.9 k462.6 k484.7 k140.2 k446 k

Current Assets

80.5 k530.4 k11.9 m25.2 m96.6 m

PP&E

16.5 k193.7 k265.1 k375.8 k837.8 k
GBPFY, 2016FY, 2017

Net Income

(8.7 m)(4.9 m)

Cash From Operating Activities

(6.2 m)(10 m)

Cash From Financing Activities

19.2 m80.3 m

Net Change in Cash

11.2 m70.5 m
GBPY, 2017

Revenue/Employee

60.1 k

Financial Leverage

1 x
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Improbable Online and Social Media Presence

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Improbable News and Updates

Our CEO Herman Narula on our Series B funding

Today, Improbable has announced a $502m Series B funding round, led by SoftBank. Our Series A investors Andreessen Horowitz and Horizons Ventures are both joining this round with follow-on investments, and we are very grateful to all our investors for their support.

Automaton Games Adds 1000-Player Mode to Revolutionary Battle Royale Game, Mavericks: Proving Grounds, Built with Improbable's SpatialOS

LOS ANGELES, June 11, 2018 /PRNewswire/ -- Electronic Entertainment Expo -- Today at the PC Gaming Show, Automaton Games, developer of the upcoming massive multiplayer tactical shooter Mavericks: Proving Grounds debuts its first gameplay trailer, showcasing brand-new features and the...

The rise of ‘massively personal online role-playing’ games is nigh

Computer science doesn’t just solve technical issues when it comes to making games. This is one of the many takeaways from the discussion between Improbable chief creative officer Bill Roper and StoryPHORCE CEO and founder Steve Peterson on the future of game design. The two riffed on how persistent…

GamesBeat: Bill Roper on bringing computationally ridiculous games to life

VB EVENT: Our latest speaker for GamesBeat Summit 2018 event is Bill Roper, CCO at Improbable. He’ll be talking about how the cloud is offering developers the opportunity to unleash their gaming visions. It’s all part of our panel, “Games with ridiculous computation.” We’ve also switched venues to a…

The Improbable Rise of the Daily News Podcast

WIRED columnist Felix Salmon on how Serial paved the way for a new generation of daily news podcasts.

Sam Cossman’s Crazy-Fun, World-Improving, Somewhat Improbable Universe

How an idealistic entrepreneur turns wild experiences into viral videos into actual science into a going business concern.
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