High Fidelity builds a virtual world with sensor-equipped hardware for rich avatar interactions, simulated and served by devices. By using a range of new hardware devices like the Oculus Rift, Samsung Gear VR, Leap Motion, PrioVR, Sixsense, and depth cameras, the experience of exploring these worlds can be incredibly immersive and the interaction with others lifelike and emotional.
San Francisco, US
Size (employees)
65 (est)+4%
High Fidelity was founded in 2013 and is headquartered in San Francisco, US
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Key People/Management at High Fidelity

Philip Rosedale

Philip Rosedale

Ryan Karpf

Ryan Karpf

Head of Production, Co-Founder

High Fidelity Office Locations

High Fidelity has an office in San Francisco
San Francisco, US (HQ)
1065 Folsom St
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High Fidelity Financials and Metrics

Summary Metrics

Founding Date


Total Funding

$37.9 m

Latest funding size

$22 m

Time since last funding

a year ago


High Fidelity's latest funding round in December 2016 was reported to be $22 m. In total, High Fidelity has raised $37.9 m
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High Fidelity News and Updates

High Fidelity and NeoSensory launch Ready Player One style Haptic Jacket

I just saw Steven Spielberg’s Ready Player One film, and I’ve been thinking about the haptic suit that allows the main character to feel the sense of touch in virtual reality. Now we’re getting a taste of that in real life through the Haptic Jacket being launched today by High Fidelity and NeoSensor…

The DeanBeat: High Fidelity takes us dancing in a virtual reality club

I’m looking forward to Steven Spielberg’s upcoming film based on Ernest Cline’s virtual reality sci-fi novel Ready Player One. In one scene in that 2011 tome, a group of hackers gather to dance in a virtual night club. They float in the air and bump and grind to pulse-pounding music as a masked DJ l…

High Fidelity launches Avatar Island with blockchain-based digital economy

High Fidelity is unveiling Avatar Island, a virtual reality domain where users can buy and sell items based on a blockchain service. The move paves the way for buying and selling user-generated virtual goods, similar to what Philip Rosedale, CEO of High Fidelity, made possible with Second Life, the …
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