High Fidelity

High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platform.

Team High Fidelity has a deep legacy of expertise in software development, social entertainment, peer-based recognition systems, community development, and workforce mobilization. 

We believe that both the hardware and the internet infrastructure are now available to give people around the world access to an interconnected Metaverse that will offer a broad range of capabilities for creativity, education, exploration, and play. And by using all of our computers together in an open shared network, we can simulate this space at a far larger scale than would be possible by any single company or centrally hosted system. 

By using a range of new hardware devices like the Oculus Rift, Samsung Gear VR, Leap Motion, PrioVR, Sixsense, and depth cameras, the experience of exploring these worlds can be incredibly immersive and the interaction with others lifelike and emotional. 
Company Growth (employees)
San Francisco, US
Size (employees)
49 (est)+5%
High Fidelity was founded in 2013-04-01 and is headquartered in San Francisco, US

Key People at High Fidelity

Philip Rosedale

Philip Rosedale

Ryan Karpf

Ryan Karpf

Freddy Heiberger

Freddy Heiberger


High Fidelity Office Locations

High Fidelity has an office in San Francisco
San Francisco, US (HQ)
1065 Folsom St

High Fidelity Data and Metrics

Summary Metrics

Founding Date


Total Funding

$39.5 m

Latest funding size

$22 m

Time since last funding

8 months


High Fidelity's latest funding round in December 2016 was reported to be $22 m. In total, High Fidelity has raised $39.5 m

Traffic Overview of High Fidelity

High Fidelity Online and Social Media Presence

High Fidelity News and Updates

WebVR gaming is virtual reality’s sweet spot

GUEST: One of the first major categories that will firmly root the VR industry into the mainstream will be gaming. It makes sense that, at least initially, massive traction will begin where the priority is on fun and social content. As I covered back in January, we already see VR piggybacking off of…

A Seemingly Simple Tweak Unlocks Google Home’s Full Potential

Starting today, your Google Home device will be able to identify up to six distinct voices. That's a big deal. The post A Seemingly Simple Tweak Unlocks Google Home’s Full Potential appeared first on WIRED.

Want to Kick It With Putin in Your Own Virtual World? Kokowa Is for You

A new online tool makes building virtual reality worlds far easier. The post Want to Kick It With Putin in Your Own Virtual World? Kokowa Is for You appeared first on WIRED.

LifeBeam launches AI-powered and voice-activated personal trainer

With the onset of improved artificial intelligence, fitness devices are getting a makeover. The latest example is the Vi, the voice-activated, AI-based personal trainer from LifeBeam. LifeBeam’s expertise in AI wearables comes from its experience developing technology for the National Aeronautics an…

Discontinuing the NES Classic Is a Classic Nintendo Mistake

Once again, Nintendo denies people an easy way to play its retro games—for no good reason. The post Discontinuing the NES Classic Is a Classic Nintendo Mistake appeared first on WIRED.

A primer on the Metaverse: The next iteration of the Internet

GUEST: Since my article on WebVR last month, I’ve gotten requests to better explain the concept of the Metaverse and why I’ve declared WebVR the undisputed missing link that will finally spark the next iteration of the Internet. WebVR is the free JavaScript API developed by Mozilla that lets you dri…
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High Fidelity Company Life and Culture

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