With successful global franchises such as Deer Hunter and Eternity Warriors and hits including Kim Kardashian: Hollywood and Racing Rivals, Glu is defining the mobile gaming landscape.
Glu is headquartered in the SoMa district of San Francisco with additional domestic offices in Redwood City and Long Beach, CA and Bellevue, WA. Global Studios include Moscow, Beijing, Toronto, and Hyderabad. Our culture is built on collaboration, respect, and a lot of fun! Prepare yourself to contribute your best talents to your team and then watch your back because floor-wide Nerf gun wars are daily occurrences. With top-grossing titles and top talent, life at Glu is never boring. Glu is constantly seeking motivated, creative, and innovative individuals to join our teams. Glu-ers have a passion for games, appreciation for teamwork, and pride in what we do. Are you looking to learn from and collaborate with some of the most skilled people in the gaming industry? Do you want to be at a company that encourages a positive work/life balance while offering great development opportunities? If the answer is yes, then Glu would like to hear from you!

Company Growth (employees)
Type
Public
HQ
San Francisco, US
Founded
2001
Size (employees)
754 (est)
Website
glu.com
Glu Mobile was founded in 2001 and is headquartered in San Francisco, US

Key People at Glu Mobile

Niccolo de Masi

Niccolo de Masi

President and CEO
Chris Akhavan

Chris Akhavan

President of Publishing

Glu Mobile Office Locations

Glu Mobile has offices in San Francisco, San Mateo, Long Beach, Bellevue and in 7 other locations
San Francisco, US (HQ)
300 500 Howard St
Moscow, RU
Bld. G, 31, Shabolovka st.
Hyderabad, IN
3rd Floor, Western Pearl, Survey No.13 Kondapur Main Road
Beijing, CN
Xiushui Street
Amersham, GB
The Broadway St Marys Court
Toronto, CA
200 60 Spadina Ave
Show all (11)

Glu Mobile Data and Metrics

Glu Mobile Financial Metrics

Glu Mobile's revenue was reported to be $56.8 m in Q1, 2017
USD

Revenue (Q1, 2017)

56.8 m

Gross profit (Q1, 2017)

31.9 m

Gross profit margin (Q1, 2017), %

56%

Net income (Q1, 2017)

(22.8 m)

EBIT (Q1, 2017)

(22.7 m)

Market capitalization (19-Sep-2017)

505.1 m

Cash (31-Mar-2017)

73.2 m
Glu Mobile's current market capitalization is $505.1 m.
USDFY, 2013FY, 2014FY, 2015FY, 2016

Revenue

105.6 m223.1 m249.9 m200.6 m

Revenue growth, %

111%12%(20%)

Cost of goods sold

37 m85.8 m107.7 m120.1 m

Gross profit

68.6 m137.4 m142.2 m80.4 m
USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017

Revenue

40.9 m64.8 m69.5 m56.2 m63.3 m54.5 m48.4 m51.4 m56.8 m

Cost of goods sold

12.9 m27.1 m28.7 m23.8 m29.8 m22.7 m21 m56.1 m24.9 m

Gross profit

28 m37.7 m40.7 m32.4 m33.4 m31.8 m27.4 m(4.7 m)31.9 m

Gross profit Margin, %

69%58%59%58%53%58%57%(9%)56%
USDFY, 2013FY, 2014FY, 2015FY, 2016

Cash

28.5 m70.9 m180.5 m102.1 m

Accounts Receivable

18.3 m32.2 m18 m21.5 m

Current Assets

54.5 m121.4 m237.1 m155 m

PP&E

5.1 m6.1 m5.4 m5.6 m
USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017

Cash

71.5 m54.3 m65.7 m189.7 m182.3 m159.3 m158 m147.5 m73.2 m

Accounts Receivable

16 m34.6 m24.5 m25.1 m26 m16.7 m14.3 m14.2 m27 m

Current Assets

93.9 m105.7 m117.4 m248.5 m243.8 m221.6 m209 m190.5 m135.8 m

PP&E

4.3 m4.9 m5.9 m5.6 m5.5 m5.3 m4.8 m5.5 m5 m
USDFY, 2013FY, 2014FY, 2015FY, 2016

Net Income

(19.9 m)8.1 m(7.2 m)(87.4 m)

Depreciation and Amortization

4.2 m5.3 m9.8 m

Accounts Receivable

(6.5 m)(9.2 m)13.4 m402 k

Accounts Payable

3.3 m11.7 m(1.7 m)3.1 m
USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017

Net Income

(3.8 m)10.4 m1.1 m(5.5 m)158 k(8.6 m)(26.5 m)(22.8 m)

Depreciation and Amortization

441 k1.3 m2.4 m2.4 m2.4 m3 m6 m2.1 m4.1 m

Accounts Receivable

16 m34.6 m24.5 m25.1 m26 m1.1 m3.6 m3.8 m(5.6 m)

Accounts Payable

9.2 m8.7 m11.6 m11.5 m10.6 m
USDY, 2017

Revenue/Employee

75.5 k

Financial Leverage

1.5 x
Show all financial metrics

Glu Mobile Operating Metrics

Glu Mobile's Daily Active Users was reported to be 4.2 m in Q1, 2017. Glu Mobile's Monthly Active Users was reported to be 32.8 m in Q1, 2017
Q1, 2014Q2, 2014Q3, 2014Q4, 2014Q1, 2015Q2, 2015Q3, 2015Q4, 2015Q1, 2016Q2, 2016Q3, 2016Q4, 2016Q1, 2017

Average Bookings per Billable Transaction

$11.79$11.84$9.14$9.31$10.06$9.78$8.91$9.44$9.15$9.61$9.08$8.3$7.81

Cumulative Installs

711.9 m772.1 m879.8 m969.2 m1.04 b1.13 b1.21 b1.29 b1.36 b1.42 b1.48 b1.54 b1.61 b

Daily Active Users

7 m5.3 m7.2 m7.2 m6 m6.1 m5.5 m5.1 m4.9 m4.1 m3.5 m4.4 m4.2 m

Monthly Active Users

64.5 m51.9 m60.3 m62.6 m54.6 m59.6 m53 m49.4 m42.4 m35.8 m29.6 m35.9 m32.8 m
Show all operating metrics

Glu Mobile Acquisitions / Subsidiaries

Acquired CompanyDateDeal Size
Plain VanillaDecember 22, 2016$1.2 m

Glu Mobile Market Value History

Glu Mobile Revenue Breakdown

Glu Mobile Job Categories

Glu Mobile Median Salaries

Source: 56 public H-1B filings from Glu Mobile

Traffic Overview of Glu Mobile

Glu Mobile Online and Social Media Presence

Glu Mobile News and Updates

GamesBeat 2017 agenda features talks about gaming’s past and its future

Here’s the updated preliminary agenda for our GamesBeat 2017 event coming on October 5-6 at Fort Mason in San Francisco, California. The event is GamesBeat 2017: The Time Machine. It’s full of speakers who can tell you the future of games before it happens — and they’ll use the same time machine to …

How Essential is taking on giants with a small-batch smartphone

 Essential’s Toronto launch party was your standard tech industry launch gathering – with one key exception: Lining one wall was a series of three booths, demonstrating the Essential Phone’s camera tech, design process and hardware engineering respectively, and each was staffed by people who actuall…

GamesBeat 2017: 4 speakers to address the challenge of mobile gaming

GamesBeat 2017 will take place at San Francisco’s beautiful Fort Mason on October 5-6, and we’re delighted to announce our next four speakers. This group can teach us a lot about creating hits in the ultra-competitive $46 billion mobile game business. Mike Vorhaus of Magid Advisers will interview Ni…

What Angry Birds and Clash Royale taught us about surviving after your game goes viral

GUEST: The past several years have seen the rise and fall of viral mobile apps that strike gold for several months, falter and then fade away entirely. Games like Angry Birds and Farmville have hit the international spotlight and generated hundreds of millions of downloads, but many of them have cra…

GamesBeat weekly roundup: Blizzard’s rolling in players, and Grand Theft Auto Online revs up

Welcome to another GamesBeat weekly roundup! This time, Zynga makes money thanks to CSR Racing 2, Nintendo finally tells us when we can preorder an SNES Classic Edition (kind of), and more Persona games are on the way. Enjoy, and have a great weekend! Pieces of flair and opinion The DeanBeat: Casual…

The DeanBeat: Casual Connect’s mood reflects the highs and lows of gaming

The game industry always fluctuates between hope and despair. I witnessed that this week at the Casual Connect game event in Seattle. All sorts of tea leaves show games are hitting a lull, and yet many believers have faith that their part of the industry is growing. I’m still sorting through what it…
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Glu Mobile Company Life and Culture

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