Gaming Realms

Gaming Realms was created to develop and launch a new bingo concept based around the increasing adoption of tablet and smartphone devices. Tablet growth is strong but the Desktop is worth offering so Gaming Realms has created a new approach allowing all options to work together. By the end of 2013, Gartner forecasts more than 305 million new desktop and notebook shipments, compared to 201.8 million tablets. In 2014, the race will tighten a bit, with 289.2 million traditional PC shipments versus 276 million tablet shipments. As of June 25th 2013 almost three quarters of UK adult consumers own a smartphone and over half of them are using the device to research and buy goods. Deloitte, commissioned independent research from TNS, involving more than 1,000 adults who were polled during May 2013, and it found 72% owned a smartphone, up from just 58% ten months earlier. 57% used a smartphone to check product availability and 50% used it to buy online. "The exponential rise in UK consumer's reliance on smartphones means mobile must become a priority for e-commerce sites," declared Ian Geddes, head of UK retail at Deloitte.
Type
Public
HQ
London, GB
Founded
2012
Size (employees)
121 (est)
Gaming Realms was founded in 2012 and is headquartered in London, GB

Gaming Realms Office Locations

Gaming Realms has offices in London, Saint Peter Port, Seattle and Victoria
London, GB (HQ)
1 Valentine Pl
Saint Peter Port, GG
Upland Rd
Seattle, US
670 1501 1st Avenue South

Gaming Realms Financials and Metrics

Gaming Realms Financials

Gaming Realms's revenue was reported to be £34 m in FY, 2016 which is a 60% increase from the previous period.
GBP

Revenue (FY, 2016)

34 m

Net income (FY, 2016)

(6.7 m)

Market capitalization (31-Oct-2017)

24.3 m

Closing share price (31-Oct-2017)

0.1

Cash (31-Dec-2016)

2.6 m
Gaming Realms's current market capitalization is £24.3 m.
GBPFY, 2007FY, 2008FY, 2009FY, 2010FY, 2011FY, 2012FY, 2013FY, 2014FY, 2015FY, 2016

Revenue

3.1 m455.5 k45.2 k128 k490.4 k682.4 k881.1 k11.2 m21.2 m34 m

Revenue growth, %

89%

Cost of goods sold

2.8 m

Gross profit

246 k
Y, 2016

Financial Leverage

1.5 x
Show all financial metrics

Gaming Realms Operating Metrics

Gaming Realms's New Customers was reported to be 62.1 k in Q1, 2016. Gaming Realms's Average Daily Users was reported to be 5.2 k in Q1, 2016
Q1, 2015Q1, 2016

Average Daily Users

7.23 k5.23 k

New Customers

35.86 k62.11 k
Show all operating metrics

Gaming Realms Market Value History

Gaming Realms Revenue Breakdown

Gaming Realms's Web-traffic and Trends

Gaming Realms Online and Social Media Presence

Gaming Realms Company Life and Culture

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