Scientific Games

Beginning with the breakthrough technology that launched the world’s very first secure instant lottery game in 1974, the company has continued to advance the games, technology, programs, marketing research and security that have been a driving force behind the success of more than 300 customers on six continents over the last 40 years. Through the knowledge and experience of over 3,500 employees, Scientific Games serves customers from advanced-technology manufacturing and operational facilities in North America, South America, Europe, Asia and Australia, with additional facilities located throughout the U.S. and around the world based on customer requirements. Scientific Games is the industry’s only full-service provider offering diverse products, technology and services that can be customized to meet the unique requirements of virtually any lottery or gaming jurisdiction, including: • Instant, Interactive & Draw Games • Instant Game Product Management • Lottery Systems • Retail Technology • Video Gaming Systems • Gaming Terminals & Gaming Terminal Content • Lottery & Gaming Operations Management • Marketing Research & Analytics • Licensed Properties • Loyalty & Rewards Programs • Internet, Mobile & Social Gaming
Company Growth (employees)
Las Vegas, US
Size (employees)
8,400 (est)
Scientific Games was founded in 1973 and is headquartered in Las Vegas, US

Scientific Games Office Locations

Scientific Games has offices in Las Vegas, Chicago and Alpharetta
Las Vegas, US (HQ)
6650 El Camino Rd
Alpharetta, US
1500 Bluegrass Lakes Pkwy
Chicago, US
2718 W Roscoe St

Scientific Games Data and Metrics

Scientific Games Financial Metrics

Scientific Games's revenue was reported to be $725.4 m in Q1, 2017

Revenue (Q1, 2017)

725.4 m

Gross profit (Q1, 2017)

622.1 m

Gross profit margin (Q1, 2017), %


Net income (Q1, 2017)

(100.8 m)

EBIT (Q1, 2017)

88 m

Market capitalization (21-Sep-2017)

3.8 b

Cash (31-Mar-2017)

131.9 m
Scientific Games's current market capitalization is $3.8 b.
USDFY, 2013FY, 2014FY, 2015FY, 2016


1.1 b1.8 b2.8 b2.9 b

Revenue growth, %


Cost of goods sold

203.1 m283.7 m372.7 m396.5 m

Gross profit

887.8 m1.5 b2.4 b2.5 b
USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017


416.9 m415.6 m658.7 m691.5 m671.6 m682 m729.2 m720 m725.4 m

Cost of goods sold

64.6 m69.6 m90.5 m98.6 m85.5 m94.9 m101.4 m98 m103.3 m

Gross profit

352.3 m346 m568.2 m592.9 m586.1 m587.1 m627.8 m622 m622.1 m

Gross profit Margin, %

USDY, 2009Y, 2010Y, 2011Y, 2012Y, 2013Y, 2014Y, 2015FY, 2016


260.1 m124.3 m104.4 m109 m153.7 m171.8 m128.7 m115.1 m

Accounts Receivable

346 m468.4 m487.1 m495 m


137.8 m265.6 m248.5 m242.3 m

Current Assets

961.5 m1.4 b1.2 b1.1 b
USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017


89.2 m132.5 m151.2 m129.1 m102.1 m145.7 m101.4 m120.9 m131.9 m

Accounts Receivable

326.5 m297.3 m463.8 m485.2 m470.6 m472.1 m501.3 m465.3 m463.5 m


170.3 m170.9 m261.8 m250.4 m243.8 m259.9 m249 m270.1 m253.5 m

Current Assets

879.2 m850 m1.3 b1.3 b1.3 b1.2 b1.1 b1.1 b1.1 b
USDFY, 2013FY, 2014FY, 2015FY, 2016

Net Income

(30.2 m)(234.3 m)(1.4 b)(353.7 m)

Depreciation and Amortization

202.4 m454.3 m903.2 m


13.6 m12.4 m29.3 m2.5 m

Accounts Payable

(5.1 m)(33.4 m)4.5 m
USDQ2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017

Net Income

(117.4 m)(187.2 m)(86.4 m)(188.6 m)(866.8 m)(92.3 m)(144 m)(242.9 m)(100.8 m)

Depreciation and Amortization

190.1 m290.5 m184.2 m406.4 m692.9 m180.6 m373.7 m


(30.2 m)(30.9 m)9.5 m18.4 m36.8 m(10.6 m)(3.4 m)(30.3 m)

Accounts Payable

(48.6 m)(36.5 m)(17.3 m)(9.4 m)(17.7 m)400 k7.7 m4.1 m
USDY, 2017


86.4 k

Financial Leverage

-3.5 x
Show all financial metrics

Scientific Games Market Value History

Scientific Games Median Salaries

Source: 34 public H-1B filings from Scientific Games

Traffic Overview of Scientific Games

Scientific Games Online and Social Media Presence

Scientific Games News and Updates

Alison machine learning predicts mobile ad campaign results

YellowHead has launched Alison, a machine learning technology that predicts how mobile advertising campaigns, known as paid user acquisition, will turn out. The Israeli startup helps mobile app and game developers get better results from ads. It specializes in paid user acquisition campaigns, app st…

Sustaining growth in the social casino games space

SPONSORED: Presented by Murka What hit $976 million in the fourth quarter of last year? If you bet on the social casino games industry, you’ve won the jackpot, according to analyst firm Eilers & Krejcik Gaming. These are the games that can draw some of the biggest and most loyal audiences, which…

Startup Huuuge Games finds way to grow huge in social casino games

Huuuge Games is a late entrant in the social casino game market. By all measures, it should have failed in its effort to compete with rivals such as Playtika, Scientific Games, Aristocrat, Zynga, and IGT. But a little more than a year after its launch in late 2015, Huuuge Games is gaining market sha…

Is a master algorithm the solution to our machine learning problems?

 Machine learning is not new. We have witnessed it since the 1990s, when Amazon introduced a new “recommended for you” section for its users to display more personalized results. When we search for something on Google, machine learning is behind those search results. The “Friends” recommendations or…

Coin-In uses social game rewards to get people into physical casinos

EXCLUSIVE: Coin-In has launched a new service that uses social casino games that drive foot traffic into brick-and-mortar casinos. It does so with a loyalty platform that keeps players engaged on the mobile devices and prompts them to cash in their rewards at physical casinos. Los Angeles-based Coin…

Britain's Got Talent online games maker posts 109 per cent revenue uptick

Gambling games publisher Gaming Realms has won out with triple-figure turnover in the first half of the year, though an increased marketing budget ate into its earnings.  The figures Revenue at the and Britain's Got Talent online games maker grew by 109 per cent to £16.6m in the six…

Scientific Games Company Life and Culture

You may also be interested in