Craft

Annual Revenue ($)

Immersion revenue was $30.46 m in FY, 2020

Quarterly Revenue ($)

FY, 2011FY, 2012FY, 2013FY, 2014FY, 2015FY, 2016FY, 2017FY, 2018FY, 2019FY, 2020
Revenue$30.64 m$32.17 m$47.47 m$52.94 m$63.39 m$57.09 m$35.01 m$110.98 m$35.95 m$30.46 m
Growth11.52%19.75%(9.95%)
Q2, 2011Q3, 2011Q1, 2012Q2, 2012Q3, 2012Q1, 2013Q2, 2013Q3, 2013Q1, 2014Q2, 2014Q3, 2014Q1, 2015Q2, 2015Q3, 2015Q1, 2016Q2, 2016Q3, 2016Q1, 2017Q2, 2017Q3, 2017Q1, 2018Q2, 2018Q1, 2019Q3, 2019Q1, 2020Q2, 2020Q3, 2020Q1, 2021
Revenue$6.68 m$6.5 m$9.69 m$6.48 m$7.14 m$13.86 m$10.2 m$11.34 m$15.44 m$11.83 m$12.05 m$16.29 m$16.22 m$14.31 m$13.62 m$7.86 m$26.31 m$9.22 m$7.03 m$11.86 m$85.42 m$91.56 m$5.12 m$10.62 m$6.26 m$5.67 m$7.53 m$7.16 m

Annual Growth Rate (%)

Revenue Breakdown

Business Segment

Immersion revenue breakdown by business segment: 57.0% from Mobile, Wearables, and Consumer, 24.0% from Gaming Devices, 7.0% from Automotive and 12.0% from Medical

FY, 2016FY, 2015FY, 2014
Mobile, Wearables, and Consumer576260
Gaming Devices242427
Automotive775
Medical1278

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