Gunjin Games is a new Brighton based development studio set up to develop new IP on mobile platforms. We have solid financial foundations already in place, and a clear plan for our project’s development and beyond, with a focus on commercial success, fun gameplay and a creative working environment. The studio is headed up by a group of industry veterans with a raft of critically successful games to our name and huge experience in running successful studios. Most recently, Studio Head, Nick Baynes, was Game Director on Split/Second and previously headed up mobile developer Big Bit, while Art Director Guy Mills and Technical Director Matt Ritchie both held lead positions at Big Bit and on Split/Second. We’re currently operating in stealth mode right now, but as soon as we have more information to share on our exciting new project we’ll do so here!
Brighton, GB
Size (employees)
2 (est)
Gunjin Games was founded in 2014 and is headquartered in Brighton, GB
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Gunjin Games Office Locations

Gunjin Games has an office in Brighton
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Gunjin Games Financials and Metrics

Summary Metrics

Founding Date


Total Funding

$1.3 m

Latest funding size

$1.30 m

Time since last funding

3 years ago


Gunjin Games's latest funding round in July 2015 was reported to be $1.3 m. In total, Gunjin Games has raised $1.3 m
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Gunjin Games Financials

Cash (31-Mar-2017)

22.5 k
GBPFY, 2015FY, 2016FY, 2017


112.7 k193 k22.5 k

Accounts Receivable

36.4 k

Current Assets

149.1 k293 k116.5 k


15 k19.2 k15.4 k
Y, 2017

Financial Leverage

1.1 x
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